private void OnDrawGizmos()
    {
        if (Application.isPlaying)
        {
            CycleThroughPoints((index, point) =>
            {
                DebugHelpers.DebugPoint(springPoints[index].Position, Color.white, 0.1f);
            });

            return;
        }

        CycleThroughPoints((index, point) => { DebugHelpers.DebugPoint(point, Color.red, 0.1f); });
    }