private void OnDrawGizmos() { if (Application.isPlaying) { CycleThroughPoints((index, point) => { DebugHelpers.DebugPoint(springPoints[index].Position, Color.white, 0.1f); }); return; } CycleThroughPoints((index, point) => { DebugHelpers.DebugPoint(point, Color.red, 0.1f); }); }