private void SmoothCornerShape(Action <int, Vector2> doThis)
    {
        int index = 0;

        for (int i = 0; i < Shape.Corners.Length; i++)
        {
            // straight
            Vector2 a = Shape.Corners[i];
            Vector2 b = Shape.Corners[i == Shape.Corners.Length - 1 ? 0 : i + 1];

            DebugHelpers.DrawCircle(a, Color.cyan, 0.1f);
            DebugHelpers.DrawCircle(b, Color.cyan, 0.1f);

            Vector2 ab = (b - a).normalized;

            Vector2 a1 = a + ab * cornerLength;
            Vector2 b1 = b - ab * cornerLength;

            DebugHelpers.DrawCircle(a1, Color.magenta, 0.05f);
            DebugHelpers.DrawCircle(b1, Color.magenta, 0.05f);

            float length = Vector2.Distance(a1, b1);
            float dist   = length / (straightFidelity + 1);

            for (int j = 0; j <= straightFidelity; j++)
            {
                Vector2 point = a1 + ab * (dist * j);
                doThis(index, point);
                index++;
            }

            // curve
            Vector2 c  = Shape.Corners[(i + 2) % Shape.Corners.Length];
            Vector2 bc = (c - b).normalized;
            Vector2 b2 = b + bc * cornerLength;

            DebugHelpers.DrawCircle(b2, Color.magenta, 0.05f);

            for (int j = 0; j <= curveFidelity; j++)
            {
                float   t     = j / (float)(curveFidelity + 1);
                Vector2 point = CalculateBezierPoint(t, b1, b, b, b2);
                doThis(index, point);
                index++;
            }
        }
    }
Esempio n. 2
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 private void OnDrawGizmos()
 {
     DebugHelpers.DrawCircle(transform.position, Color.magenta, Radius);
 }