public SpawnState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_SpawnState stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public EHuskSentry_SpawnState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_SpawnState stateData, Enermy_HuskSentry enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }