示例#1
0
 public SpawnState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_SpawnState stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
 public EHuskSentry_SpawnState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_SpawnState stateData, Enermy_HuskSentry enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }