Esempio n. 1
0
        public void OnControlBtnClicked(PlayerMoveDir moveDir)
        {
            if (m_PlayerData.HasEnergy() == false)
            {
                ChangePlayerStateWithoutInput();
                return;
            }

            ChangePlayerStateWithInput(moveDir);

            m_PlayerData.UseEnergy();

            SendEvent(EventID.OnPlayerEnergyChanged, m_PlayerData.GetEnergyPercent());
        }
Esempio n. 2
0
        private void ChangePlayerStateWithInput(PlayerMoveDir moveDir)
        {
            m_PreviousMoveDir = m_MoveDir;
            m_MoveDir         = moveDir;

            m_PlayerTrailSpawner.StartSpawnTrail(moveDir);

            if (moveDir == PlayerMoveDir.Vertical)
            {
                SetState(PlayerStateID.Jump);
            }
            else
            {
                if (m_PlayerRaycast.HasBoardDown)
                {
                    SetState(PlayerStateID.Move);
                }
                else
                {
                    SetState(PlayerStateID.Jump);
                }
            }
        }