void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.tag == "PlatformSpawner")
     {
         CursorController cursorController = other.gameObject.GetComponent <CursorController>();
         if (!cursorController.phasing || !canPhase)
         {
             cursorController.Kill();
         }
     }
 }