Esempio n. 1
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 public static void Reset()
 {
     //Logger.Debug("[ScenesStorage] Reseting");
     CurrentWorldSceneIds.Clear();
     CurrentWorldScenes.Clear();
     TrinityGrid.ResetAll();
     Update();
 }
Esempio n. 2
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 public static void Reset()
 {
     Logger.Debug("[ScenesStorage] Reseting");
     CurrentWorldSceneIds.Clear();
     CurrentWorldScenes.Clear();
     ExplorationGrid.ResetAll();
     NavigationGrid.ResetAll();
     Update();
 }
Esempio n. 3
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 public void Reset()
 {
     s_logger.Debug($"[{nameof(Reset)}] Started");
     CurrentWorldSceneIds.Clear();
     CurrentWorldScenes.Clear();
     foreach (var grid in GridStore.GetCurrentGrids())
     {
         grid.Reset();
     }
 }
Esempio n. 4
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 public void Reset()
 {
     Core.Logger.Debug("[ScenesStorage] Reseting");
     CurrentWorldSceneIds.Clear();
     CurrentWorldScenes.Clear();
     foreach (var grid in GridStore.GetCurrentGrids())
     {
         grid.Reset();
     }
 }