public GameDialogScreen(Input input) { this.messageBox = null; this.input = input; }
public GameDialogScreen(MessageBox messageBox) { this.messageBox = messageBox; this.input = null; }
public ScreenDialog(Input input) { this.messageBox = null; this.input = input; }
public ScreenDialog(MessageBox messageBox) { this.messageBox = messageBox; this.input = null; }
/// <summary> /// Raised when the fragment is destroyed, so free references to other UI elements. /// </summary> public override void OnDestroyView() { base.OnDestroyView(); imageView = null; messageBox = null; input = null; editInput = null; btnView1 = null; btnView2 = null; btnInput = null; layoutDialog = null; layoutMultipleChoice = null; layoutInput = null; textDescription = null; ctrl = null; }
/// <summary> /// Displays a message box. If a message box is currently on-screen, it will be cancelled. /// </summary> /// <param name="mbox"></param> public void ShowMessageBox(WF.Player.Core.MessageBox mbox) { // Delegates this to the message box manager. MessageBoxManager.Show(mbox); }