public static void Reset() { //Logger.Debug("[ScenesStorage] Reseting"); CurrentWorldSceneIds.Clear(); CurrentWorldScenes.Clear(); TrinityGrid.ResetAll(); Update(); }
public static void Reset() { Logger.Debug("[ScenesStorage] Reseting"); CurrentWorldSceneIds.Clear(); CurrentWorldScenes.Clear(); ExplorationGrid.ResetAll(); NavigationGrid.ResetAll(); Update(); }
public void Reset() { s_logger.Debug($"[{nameof(Reset)}] Started"); CurrentWorldSceneIds.Clear(); CurrentWorldScenes.Clear(); foreach (var grid in GridStore.GetCurrentGrids()) { grid.Reset(); } }
public void Reset() { Core.Logger.Debug("[ScenesStorage] Reseting"); CurrentWorldSceneIds.Clear(); CurrentWorldScenes.Clear(); foreach (var grid in GridStore.GetCurrentGrids()) { grid.Reset(); } }