public bool crewmanFishing(Crewman crewman)//낚시하기 { int time = -1; if (actingCheck(crewman)) { stealDrive(crewman); if (crewman.getbehavior() >= 1) { if (GameManager.Instance.getNowFishingRod().Durability > 0) { crewman.setFishing(true); crewman.setActingType(Acting.FISHING); crewman.setbehavior(crewman.getbehavior() - 1); GameManager.Instance.getNowFishingRod().Durability -= 2; time = calendar.time + 1; if (time >= 24) { time -= 24; } crewman.settime(time); return(true); } UIManager.Instance.showMessage("낚시대의 내구도가 부족합니다."); } UIManager.Instance.showMessage("행동력이 부족합니다."); } return(false); }
public bool crewmanSleep(Crewman crewman)//재우기 { int behavior; int time = -1; if (actingCheck(crewman)) { stealDrive(crewman); if (7 <= calendar.time && calendar.time < 19) { crewman.setSleep(true); crewman.setActingType(Acting.SLEEP); behavior = crewman.getbehavior() + 5; if (behavior > 10) { behavior = 10; } crewman.setbehavior(behavior); time = calendar.time + 4; if (time >= 24) { time -= 24; } } else { crewman.setSleep(true); crewman.setActingType(Acting.SLEEP); crewman.setbehavior(10); time = calendar.time + 6; if (time >= 24) { time -= 24; } } crewman.settime(time); return(true); } return(false); }