public bool crewmanFishing(Crewman crewman)//낚시하기 { int time = -1; if (actingCheck(crewman)) { stealDrive(crewman); if (crewman.getbehavior() >= 1) { if (GameManager.Instance.getNowFishingRod().Durability > 0) { crewman.setFishing(true); crewman.setActingType(Acting.FISHING); crewman.setbehavior(crewman.getbehavior() - 1); GameManager.Instance.getNowFishingRod().Durability -= 2; time = calendar.time + 1; if (time >= 24) { time -= 24; } crewman.settime(time); return(true); } UIManager.Instance.showMessage("낚시대의 내구도가 부족합니다."); } UIManager.Instance.showMessage("행동력이 부족합니다."); } return(false); }
public bool crewmanFishingCount(Crewman crewman)//시간이 되면 낚시 그만두기 true면 그만 false면 계속 { if (crewman.gettime() == calendar.time) { crewman.setFishing(false); crewman.setActingType(Acting.NOTHING); if (crewmanFishingYes(crewman, GameManager.Instance.getNowFishingRod())) { GameManager.Instance.Food += 2; UIManager.Instance.showMessage("낚시 성공! \n식량 2를 획득하였습니다."); return(true); } else { UIManager.Instance.showMessage("낚시 실패!"); return(false); } } return(false); }