void ShouldWeAttack() { if (readyToAttack == true) { if (Where().magnitude <= closeEnoughToHit) { controllerPlayer.attack(); readyToAttack = false; StartCoroutine(AttackCooldown()); } Debug.Log("Magnit" + Where().magnitude); } }
void ShouldWeAttack() { if (readyToAttack == true) { if (Where().magnitude <= closeEnoughToHit) { controllerPlayer.attack(); readyToAttack = false; StartCoroutine(AttackCooldown()); } Debug.Log("Magnit" + Where().magnitude); } }