Esempio n. 1
0
    void ShouldWeAttack()
    {
        if (readyToAttack == true)
        {
            if (Where().magnitude <= closeEnoughToHit)
            {
                controllerPlayer.attack();
                readyToAttack = false;
                StartCoroutine(AttackCooldown());
            }

            Debug.Log("Magnit" + Where().magnitude);
        }
    }