Esempio n. 1
0
    void Update()
    {
        UpdateControllerStates();

        for (int i = 0; i < 4; ++i)
        {
            ControllerPlayer p = ControllerPlayers[i];

            // check if connected
            if (!p.IsControllerConnected())
            {
                PlaneSlots[i].SetActive(false);
            }
            else
            {
                PlaneSlots[i].SetActive(true);
            }


            if (selected >= 2)
            {
                StartGameText.SetActive(true);

                if (p.ButtonPressedRightNow(ButtonsToPress.Start))
                {
                    StartGameAndFindControllers();
                }
            }
            else
            {
                StartGameText.SetActive(false);
            }


            // can move when thumbstick resets
            if (p.LeftStick().x == 0)
            {
                readyToMoveSlot[i] = true;
            }

            // go right (character select)
            if (p.LeftStick().x > 0.7 && readyToMoveSlot[i] && MyCharacter[i] == null)
            {
                if (currentSlots[i] + 1 <= 3)
                {
                    currentSlots[i]++;
                }
                else
                {
                    currentSlots[i] = 0;
                }

                FourCamerasSpots[i].transform.position = FourSlots[currentSlots[i]].transform.position;

                readyToMoveSlot[i] = false;

                Transform rightArrow = PlaneSlots[i].GetComponent <CharPlaneMenuNav>().ReadyObjects[2].transform;
                rightArrow.localScale = new Vector3(0.2981013f, 0.1465021f, 0.1377661f);
                GoKitTweenExtensions.shake(rightArrow, 0.5f, new Vector3(0.2f, 0.2f, 0.2f), GoShakeType.Scale);

                audio.PlayOneShot(ForwardMenuSound);
            }
            // go left (character select)
            else if (p.LeftStick().x < -0.7 && readyToMoveSlot[i] && MyCharacter[i] == null)
            {
                if (currentSlots[i] - 1 >= 0)
                {
                    currentSlots[i]--;
                }
                else
                {
                    currentSlots[i] = 3;
                }

                FourCamerasSpots[i].transform.position = FourSlots[currentSlots[i]].transform.position;

                readyToMoveSlot[i] = false;

                Transform leftArrow = PlaneSlots[i].GetComponent <CharPlaneMenuNav>().ReadyObjects[1].transform;
                leftArrow.localScale = new Vector3(0.2981013f, 0.1465021f, 0.1377661f);
                GoKitTweenExtensions.shake(leftArrow, 0.5f, new Vector3(0.2f, 0.2f, 0.2f), GoShakeType.Scale);

                audio.PlayOneShot(BackwardMenuSound);
            }

            // character already selected by another player?
            if (CharacterSelect[currentSlots[i]].Selected && CharacterSelect[currentSlots[i]] != MyCharacter[i])
            {
                PlaneSlots[i].renderer.material.color = new Color(0.1f, 0.1f, 0.1f);
                PlaneSlots[i].GetComponent <CharPlaneMenuNav>().CanUseAButtonRightNow(false);
            }
            else if (CharacterSelect[currentSlots[i]] == MyCharacter[i]) // I selected the character
            {
                PlaneSlots[i].renderer.material.color = Color.white;
                PlaneSlots[i].GetComponent <CharPlaneMenuNav>().CanUseAButtonRightNow(false);
            }
            else // character not selected by anybody
            {
                PlaneSlots[i].renderer.material.color = new Color(0.4f, 0.4f, 0.4f);
                PlaneSlots[i].GetComponent <CharPlaneMenuNav>().CanUseAButtonRightNow(true);
            }


            // select character
            if (p.ButtonPressedRightNow(ButtonsToPress.A))
            {
                if (!CharacterSelect[currentSlots[i]].Selected)
                {
                    CharacterSelect[currentSlots[i]].Selected = true;
                    MyCharacter[i] = CharacterSelect[currentSlots[i]];

                    CharacterSelect[currentSlots[i]].PlayerChosenSlot = (int)p.Index;

                    audio.PlayOneShot(SelectSounds[selected]);
                    selected++;



                    PlaneSlots[i].transform.position   = OriginalPositions[i];
                    PlaneSlots[i].transform.localScale = OriginalScales[i];

                    PlaneSlots[i].GetComponent <CharPlaneMenuNav>().SetReadyState(true);

                    GoKitTweenExtensions.shake(PlaneSlots[i].transform, 0.5f, new Vector3(0.2f, 0.2f, 0.2f), GoShakeType.Position);
                }
            }
            // deselect character
            else if (p.ButtonPressedRightNow(ButtonsToPress.B))
            {
                if (CharacterSelect[currentSlots[i]].Selected && CharacterSelect[currentSlots[i]] == MyCharacter[i])
                {
                    audio.PlayOneShot(CancelSound);
                    CharacterSelect[currentSlots[i]].Selected = false;
                    MyCharacter[i] = null;

                    selected--;

                    CharacterSelect[currentSlots[i]].PlayerChosenSlot = -10;


                    PlaneSlots[i].transform.position   = OriginalPositions[i];
                    PlaneSlots[i].transform.localScale = OriginalScales[i];

                    PlaneSlots[i].GetComponent <CharPlaneMenuNav>().SetReadyState(false);

                    GoKitTweenExtensions.shake(PlaneSlots[i].transform, 0.5f, new Vector3(0.1f, 0.1f, 0.1f), GoShakeType.Scale);
                }
            }

            // rotate screen left (controller)
            if (p.ButtonPressedRightNow(ButtonsToPress.LT) || p.ButtonPressedRightNow(ButtonsToPress.LB))
            {
                iTween.RotateBy(gameObject, iTween.Hash("y", -0.25, "easeType", "easeInOutBack", "onstart", "Pitch", "oncomplete", "GlitchNow", "loopType", iTween.LoopType.none, "delay", .4));
            }

            // rotate screen right (controller)
            else if (p.ButtonPressedRightNow(ButtonsToPress.RT) || p.ButtonPressedRightNow(ButtonsToPress.RB))
            {
                iTween.RotateBy(gameObject, iTween.Hash("y", .25, "easeType", "easeInOutBack", "onstart", "Pitch", "oncomplete", "GlitchNow", "loopType", iTween.LoopType.none, "delay", .4));
            }

            // rotate screen left (keyboard)
            else if (Input.GetKeyDown(KeyCode.LeftArrow))
            {
                iTween.RotateBy(gameObject, iTween.Hash("y", -0.25, "easeType", "easeInOutBack", "onstart", "Pitch", "oncomplete", "GlitchNow", "loopType", iTween.LoopType.none, "delay", .4));
            }

            // rotate screen right (keyboard)
            else if (Input.GetKeyDown(KeyCode.RightArrow))
            {
                iTween.RotateBy(gameObject, iTween.Hash("y", .25, "easeType", "easeInOutBack", "onstart", "Pitch", "oncomplete", "GlitchNow", "loopType", iTween.LoopType.none, "delay", .4));
            }
        }
        //if (Input.GetKeyDown(KeyCode.RightArrow))
        //  iTween.RotateBy(gameObject, iTween.Hash("y", .25, "easeType", "easeInOutBack", "onstart", "Pitch", "oncomplete","GlitchNow", "loopType", iTween.LoopType.none, "delay", .4));
        //else if (Input.GetKeyDown(KeyCode.LeftArrow))
        //  iTween.RotateBy(gameObject, iTween.Hash("y", -0.25, "easeType", "easeInOutBack", "onstart", "Pitch", "oncomplete","GlitchNow", "loopType", iTween.LoopType.none, "delay", .4));

        // smash-styled rotation ... does notwork

        /*float x = Input.GetAxis("Horizontal");
         * float y = Input.GetAxis("Vertical");
         * Vector3 movement = new Vector3(-y, x, 0);
         * transform.RotateAround(transform.position, movement, 50 * Time.deltaTime);*/

        if (pitch)
        {
            timer += Time.deltaTime * 5;
            float fracJourney = timer / 5;
            float lerp        = Mathf.Lerp(1, 2f, fracJourney);
            MusicAudioSource.pitch = lerp;

            if (MusicAudioSource.pitch >= 2f)
            {
                pitch = false;
                MusicAudioSource.pitch = 1;
                timer = 0;
            }
        }

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            Application.Quit();
        }

        foreach (ControllerPlayer p in ControllerPlayers)
        {
            p.previousState = p.state;
        }
    }