Esempio n. 1
0
    void ChooseAction()
    {
        HandleTurn myAttack = new HandleTurn();

        myAttack.Attacker           = thisEnemy.getName();
        myAttack.Type               = "Enemy";
        myAttack.AttackerGameObject = this.gameObject;
        myAttack.TargetGameObject   = CM.HeroesInBattle[Random.Range(0, CM.HeroesInBattle.Count)];
        HeroToAttack    = myAttack.TargetGameObject;
        myAttack.Target = HeroToAttack.GetComponent <PlayerStateMachine>().Ashus.getName();

        int tempNum = Random.Range(0, thisEnemy.getSkills().Length);

        myAttack.choosenAttack = thisEnemy.getSkill(tempNum);

        Debug.Log(thisEnemy.getName() + " has chosen " + myAttack.choosenAttack.getSkillName());
        Debug.Log("The number rolled was " + tempNum);
        CM.CollectActions(myAttack);
    }