Esempio n. 1
0
    // when health drops below 0, character dies :(
    private void Kill()
    {
        if (sceneObj != null)
        {
            Object.Destroy(sceneObj);
        }
        alive = false;
        Debug.Log(this.GetType() + " has perished.");

        //inform combat manager of death
        combatManager.CharacterDead(this);
    }