Esempio n. 1
0
 void OnTriggerEnter(Collider col)
 {
     if (gameObject.tag == "Collectable")
     {
         cc.IncrementCount(gameObject);
     }
     else if (gameObject.tag == "Place")
     {
         cc.AddPlaceToList(gameObject);
     }
     if (gameObject.name.Contains("Special Axe"))
     {
         cc.SpecialItemColision(gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
 }
Esempio n. 2
0
    void OnTriggerEnter(Collider col)
    {
        if (gameObject.name.Contains("Aid Box"))
        {
            Debug.Log("You've collected a useful aid box!");
        }
        else if (gameObject.name.Contains("Gem"))
        {
            Debug.Log("You've collected a shiny gem!");
        }
        else if (gameObject.name.Contains("Chicken Leg"))
        {
            Debug.Log("You've collected a tasty chicken leg!");
        }
        else if (gameObject.name.Contains("PlaceCave"))
        {
            Debug.Log("You've discovered the mushroom cave!");
        }
        else if (gameObject.name.Contains("PlacePark"))
        {
            Debug.Log("You've discovered the park!");
        }
        else if (gameObject.name.Contains("PlaceGrandTree"))
        {
            Debug.Log("You've discovered the grand tree!");
        }
        else if (gameObject.name.Contains("PlaceVillage"))
        {
            Debug.Log("You've discovered the village!");
        }
        else if (gameObject.name.Contains("PlaceCamp"))
        {
            Debug.Log("You've discovered the camp!");
        }

        cc.IncrementCount(gameObject);
        Destroy(gameObject);
    }