public void Setup()
 {
     combatController      = CharacterDesign.CombatModule(gameObject);
     movementController    = CharacterDesign.MovementModule(gameObject);
     interactionController = CharacterDesign.InteractionModule(gameObject);
     animationController   = CharacterDesign.AnimationModule(gameObject);
     playerStats           = CharacterDesign.StatsModule(gameObject);
 }
Esempio n. 2
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    void Start()
    {
        PlayerStats lookup = CharacterDesign.StatsModule(gameObject);

        if (lookup)
        {
            healthStats = lookup;
        }
    }
Esempio n. 3
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 void Awake()
 {
     character = CharacterDesign.CharacterModule(gameObject);
 }
Esempio n. 4
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 void Start()
 {
     character = CharacterDesign.CharacterModule(gameObject);
 }
Esempio n. 5
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 // Use this for initialization
 void Start()
 {
     moveRef          = CharacterDesign.MovementModule(gameObject);
     weaponCollider   = GetComponent <Collider2D>();
     combatController = CharacterDesign.CombatModule(gameObject);
 }
Esempio n. 6
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 public void Attack(GameObject ToAttack)
 {
     CombatController othercombat = CharacterDesign.CombatModule(ToAttack);
 }
 // Use this for initialization
 void Start()
 {
     monsterReference = CharacterDesign.CharacterModule(gameObject) as Monster;
 }