public void Setup() { combatController = CharacterDesign.CombatModule(gameObject); movementController = CharacterDesign.MovementModule(gameObject); interactionController = CharacterDesign.InteractionModule(gameObject); animationController = CharacterDesign.AnimationModule(gameObject); playerStats = CharacterDesign.StatsModule(gameObject); }
void Start() { PlayerStats lookup = CharacterDesign.StatsModule(gameObject); if (lookup) { healthStats = lookup; } }
void Awake() { character = CharacterDesign.CharacterModule(gameObject); }
void Start() { character = CharacterDesign.CharacterModule(gameObject); }
// Use this for initialization void Start() { moveRef = CharacterDesign.MovementModule(gameObject); weaponCollider = GetComponent <Collider2D>(); combatController = CharacterDesign.CombatModule(gameObject); }
public void Attack(GameObject ToAttack) { CombatController othercombat = CharacterDesign.CombatModule(ToAttack); }
// Use this for initialization void Start() { monsterReference = CharacterDesign.CharacterModule(gameObject) as Monster; }