Esempio n. 1
0
    public IEnumerator BattleWin()
    {
        GameObject[] notes = GameObject.FindGameObjectsWithTag("Note");
        for (int i = 0; i < notes.Length; i++)
        {
            notes[i].SetActive(false);
        }
        if (BattleManager.Instance.nowBattleScene == 2)
        {
            tinpanAnimation.DownAnimation();
            yield return(new WaitForSeconds(3.0f));

            SceneManager.LoadScene("Win3");
        }
        else if (BattleManager.Instance.nowBattleScene == 1)
        {
            tinpanAnimation.DownAnimation();
            yield return(new WaitForSeconds(3.0f));

            SceneManager.LoadScene("Win2");
        }
        else
        {
            tinpanAnimation.DownAnimation();
            yield return(new WaitForSeconds(3.0f));

            SceneManager.LoadScene("Win");
        }
    }
Esempio n. 2
0
    public IEnumerator BattleLose()
    {
        GameObject[] notes = GameObject.FindGameObjectsWithTag("Note");
        for (int i = 0; i < notes.Length; i++)
        {
            notes[i].SetActive(false);
        }
        datyoAnimation.DownAnimation();
        yield return(new WaitForSeconds(1.0f));

        tokageAnimation.DownAnimation();
        yield return(new WaitForSeconds(1.0f));

        momongaAnimation.DownAnimation();
        yield return(new WaitForSeconds(1.0f));

        kameAnimation.DownAnimation();
        yield return(new WaitForSeconds(1.5f));

        SceneManager.LoadScene("GameOver");
    }