Esempio n. 1
0
        /// <summary>
        /// Отправка фрейма для проверки связи
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void BtnSendEthernetFrame_Click(object sender, RoutedEventArgs e)
        {
            ChannelLevel channelLevel = new ChannelLevel();

            Networks.Frames.Ethernet ethernet = new Networks.Frames.Ethernet(CanvasDeviceCash.DeviceObject.MACAdress, TxbMacaddressToTest.Text, FrameType.Ethernet, DateTime.Now.TimeOfDay);
            channelLevel.ExecuteProtocol(new Networks.Protocols.Ethernet(), CanvasDeviceCash.DeviceObject, ethernet);
        }
Esempio n. 2
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        /// <summary>
        /// Конструктор устройства
        /// </summary>
        /// <param name="id">Уникальный идентификатор</param>
        /// <param name="type">Тип устройства</param>
        public Device(int id, DeviceType type)
        {
            this.Id           = id;
            this.Type         = type;
            this.Cash         = new List <Frame>();
            this.Sniffer      = new List <Frame>();
            this.CashBPDU     = new List <BPDU>();
            this.MACAdress    = Other.GenerateMacAdress();
            this.IsSniffering = false;

            //Инициализация канального уровня
            ChannelLevel = new ChannelLevel();
        }
        /// <summary>
        /// Срабатывает, каждый интервал срабатывания таймера
        /// </summary>
        /// <param name="obj">Просто, какой объект</param>
        private void RealTime(object obj)
        {
            //Сброс портов, если устройства отключается из сети
            foreach (var Port in this.DataPorts)
            {
                if (Port.Device == null && this.RootSwitch)
                {
                    Port.PortStpRole = PortSTPRole.NondesignatedPort;
                }
            }

            ChannelLevel.ExecuteProtocol(new STP(), this);
            ChannelLevel.ProccessingCash(new STP(), this.Cash, this);
            ChannelLevel.ProccessingCash(new Ethernet(), this.Cash, this);
            this.Cash.Clear();
        }
Esempio n. 4
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        public override void ReadData(CitpBinaryReader data)
        {
            base.ReadData(data);

            int count = data.ReadUInt16();

            for (int n = 0; n < count; n++)
            {
                ChannelLevel level = new ChannelLevel()
                {
                    UniverseIndex = data.ReadByte(),
                    Channel       = data.ReadUInt16(),
                    Level         = data.ReadByte()
                };
                ChannelLevels.Add(level);
            }
        }
        private void AddNick(ChannelLevel level, string nick)
        {
            this.RemoveNick(nick);
            var cn    = new NicknameItem(level, nick);
            int count = this.Nicknames.Count;

            if (count == 0 || cn.CompareTo(this.Nicknames[count - 1]) >= 0)
            {
                this.Nicknames.Add(cn);
            }
            else
            {
                int i;
                for (i = 0; i < this.Nicknames.Count; i++)
                {
                    if (cn.CompareTo(this.Nicknames[i]) < 0)
                    {
                        break;
                    }
                }
                this.Nicknames.Insert(i, cn);
            }
        }
Esempio n. 6
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    public void RegisterChannel(ChannelLevel cl)
    {
        activeChannels.Add(cl);
        if (waitForRegister)
        {
            waitForRegister       = false;
            cl.transform.position = Vector3.one * 1000 * (channelIndex + 1);
            lockInput             = false;
            if (c [channelIndex] == null)
            {
                c [channelIndex] = new Channel();
            }
            c [channelIndex].SetChannelLevel(cl);
            cl.StartLevel.Invoke();
            cl.GainFocus.Invoke();
            //cl.GetCamera ().gameObject.AddComponent<CameraFilterPack_TV_80> ().Fade=0.25f;

            if (rt)
            {
                cl.GetCamera().targetTexture = rt;
                cl.GetCamera().depth         = 5;
            }
        }
    }
Esempio n. 7
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 public NicknameItem(ChannelLevel level, string nick)
 {
     this.Nickname = nick;
     this.Level    = level;
 }
 public NicknameItem(ChannelLevel level, string nickname)
 {
     this.Level    = level;
     this.Nickname = nickname;
     this.Content  = this.ToString();
 }
Esempio n. 9
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 public void SetChannelLevel(ChannelLevel cl)
 {
     this.cl = cl;
 }