void Start() { characterPower = gameObject.GetComponent<IAbilities>(); statistics = gameObject.GetComponent<CharacterStats>(); specialAttack.onClick.AddListener(characterPower.SpecialAttack); neutralAttack.onClick.AddListener(characterPower.MainAttack); selfBuff.onClick.AddListener(characterPower.SelfBuf); }
static ArrowData() { abilities = new NoAbility(); tiers = new List <IMoveSet>(new IMoveSet[] { new ArrowMoveSetTier1st(), new ArrowMoveSetTier2nd(), new ArrowMoveSetTier3rd() }); }
static FortressData() { abilities = new FortressAbilities(); tiers = new List <IMoveSet>(new IMoveSet[] { new FortressMoveSetTier1st(), new FortressMoveSetTier2nd(), new FortressMoveSetTier3rd() }); }
static ClandestiniteData() { abilities = new ClandestiniteAbilities(); tiers = new List <IMoveSet>(new IMoveSet[] { new ClandestiniteMoveSetTier1st(), new ClandestiniteMoveSetTier2nd(), new ClandestiniteMoveSetTier3rd() }); }
static SamuraiData() { abilities = new SamuraiAbilities(); tiers = new List <IMoveSet>(new IMoveSet[] { new SamuraiMoveSetTier1st(), new SamuraiMoveSetTier2nd(), new SamuraiMoveSetTier3rd() }); }
static ProdigyData() { abilities = new ProdigyAbilities(); tiers = new List <IMoveSet>(new IMoveSet[] { new ProdigyMoveSetTier1st(), new ProdigyMoveSetTier2nd(), new ProdigyMoveSetTier3rd() }); }
static SilverData() { abilities = new NoAbility(); tiers = new List <IMoveSet>(new IMoveSet[] { new SilverMoveSetTier1st(), new SilverMoveSetTier2nd(), new SilverMoveSetTier3rd() }); }
static LanceData() { abilities = new LanceAbilities(); tiers = new List<IMoveSet>(new IMoveSet[] { new LanceMoveSetTier1st(), new LanceMoveSetTier2nd(), new LanceMoveSetTier3rd() }); }
static PhoenixData() { abilities = new PhoenixAbilities(); tiers = new List <IMoveSet>(new IMoveSet[] { new PhoenixMoveSetTier1st(), new PhoenixMoveSetTier2nd(), new PhoenixMoveSetTier3rd() }); }
static CommanderData() { abilities = new CommanderAbilities(); tiers = new List <IMoveSet>(new IMoveSet[] { new CommanderMoveSetTier1st(), new CommanderMoveSetTier2nd(), new CommanderMoveSetTier3rd() }); }
static PistolData() { abilities = new NoAbility(); tiers = new List <IMoveSet>(new IMoveSet[] { new PistolMoveSetTier1st(), new PistolMoveSetTier2nd(), new PistolMoveSetTier3rd() }); }
static CatapultData() { abilities = new CatapultAbilities(); tiers = new List <IMoveSet>(new IMoveSet[] { new CatapultMoveSetTier1st(), new CatapultMoveSetTier2nd(), new CatapultMoveSetTier3rd() }); }
static HiddenDragonData() { abilities = new HiddenDragonAbilities(); tiers = new List <IMoveSet>(new IMoveSet[] { new HiddenDragonMoveSetTier1st(), new HiddenDragonMoveSetTier2nd(), new HiddenDragonMoveSetTier3rd() }); }
static DragonKingData() { abilities = new DragonKingAbilities(); tiers = new List <IMoveSet>(new IMoveSet[] { new DragonKingMoveSetTier1st(), new DragonKingMoveSetTier2nd(), new DragonKingMoveSetTier3rd() }); }
static PawnData() { abilities = new PawnAbilities(); tiers = new List <IMoveSet>(new IMoveSet[] { new PawnMoveSetTier1st(), new PawnMoveSetTier2nd(), new PawnMoveSetTier3rd() }); }
static CaptainData() { abilities = new CaptainAbilities(); tiers = new List <IMoveSet>(new IMoveSet[] { new CaptainMoveSetTier1st(), new CaptainMoveSetTier2nd(), new CaptainMoveSetTier3rd() }); }