Esempio n. 1
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    void Start()
    {
        m_player      = GameObject.FindWithTag("Player");
        m_changeLayer = GameObject.FindWithTag("GameController").GetComponent <ChangeLayerScript>();

        m_changeLayer.SetLayerRecursively(gameObject, m_player.layer);

        InvokeRepeating("Attack", 2, 6);
    }
Esempio n. 2
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        void Start()
        {
            rb = GetComponent <Rigidbody>();
            playerTransform = GetComponent <Transform>();

            // Find the renderinmg script located on the main camera.
            m_cr = GameObject.FindWithTag("MainCamera").GetComponent <CameraRenderScript>();
            m_cl = GameObject.FindWithTag("GameController").GetComponent <ChangeLayerScript>();
            m_pd = GameObject.FindWithTag("Player").GetComponent <PlayerDamageScript>();

            UpdateRenderLayers(m_currentLayer);
        }
Esempio n. 3
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    void Start()
    {
        // Find and make reference to the scripts at start so they can be accessed later.
        m_pd = GameObject.FindWithTag("Player").GetComponent <PlayerDamageScript>();
        m_ps = GameObject.FindWithTag("Player").GetComponent <LK.PlayerShootingScript>();
        m_gc = GameObject.FindWithTag("GameController").GetComponent <GameControllerScript>();
        m_cl = GameObject.FindWithTag("GameController").GetComponent <ChangeLayerScript>();

        m_powerupRB = GetComponent <Rigidbody>();

        m_gc.activePowerups++;

        m_powerupRB.velocity = -transform.right * speed;

        m_timeCreated = Time.time;

        m_cl.SetLayerRecursively(gameObject, SelectLayer());
    }
Esempio n. 4
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        void OnEnable()
        {
            // When the bullet/rocket is enabled give it a velocity at the speed put in the forward direction.
            bulletRB = GetComponent <Rigidbody>();

            m_cl = GameObject.FindWithTag("GameController").GetComponent <ChangeLayerScript>();

            if (!isRocket)
            {
                m_cl.SetLayerRecursively(gameObject, SelectLayer());
                bulletRB.velocity = transform.right * speed;
            }
            else if (isRocket)
            {
                bulletRB.velocity = transform.up * speed;
            }
            // Set the time created to the current time when the script is started.
            timeCreated = Time.time;
        }
Esempio n. 5
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    void Start()
    {
        m_cl = GameObject.FindWithTag("GameController").GetComponent <ChangeLayerScript>();

        CheckLayer();
    }