void Start() { m_player = GameObject.FindWithTag("Player"); m_changeLayer = GameObject.FindWithTag("GameController").GetComponent <ChangeLayerScript>(); m_changeLayer.SetLayerRecursively(gameObject, m_player.layer); InvokeRepeating("Attack", 2, 6); }
void Start() { rb = GetComponent <Rigidbody>(); playerTransform = GetComponent <Transform>(); // Find the renderinmg script located on the main camera. m_cr = GameObject.FindWithTag("MainCamera").GetComponent <CameraRenderScript>(); m_cl = GameObject.FindWithTag("GameController").GetComponent <ChangeLayerScript>(); m_pd = GameObject.FindWithTag("Player").GetComponent <PlayerDamageScript>(); UpdateRenderLayers(m_currentLayer); }
void Start() { // Find and make reference to the scripts at start so they can be accessed later. m_pd = GameObject.FindWithTag("Player").GetComponent <PlayerDamageScript>(); m_ps = GameObject.FindWithTag("Player").GetComponent <LK.PlayerShootingScript>(); m_gc = GameObject.FindWithTag("GameController").GetComponent <GameControllerScript>(); m_cl = GameObject.FindWithTag("GameController").GetComponent <ChangeLayerScript>(); m_powerupRB = GetComponent <Rigidbody>(); m_gc.activePowerups++; m_powerupRB.velocity = -transform.right * speed; m_timeCreated = Time.time; m_cl.SetLayerRecursively(gameObject, SelectLayer()); }
void OnEnable() { // When the bullet/rocket is enabled give it a velocity at the speed put in the forward direction. bulletRB = GetComponent <Rigidbody>(); m_cl = GameObject.FindWithTag("GameController").GetComponent <ChangeLayerScript>(); if (!isRocket) { m_cl.SetLayerRecursively(gameObject, SelectLayer()); bulletRB.velocity = transform.right * speed; } else if (isRocket) { bulletRB.velocity = transform.up * speed; } // Set the time created to the current time when the script is started. timeCreated = Time.time; }
void Start() { m_cl = GameObject.FindWithTag("GameController").GetComponent <ChangeLayerScript>(); CheckLayer(); }