protected override void OnGLRender(object sender, EventArgs args) { canvas2d.SmoothMode = CanvasSmoothMode.Smooth; canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue; canvas2d.ClearColorBuffer(); //------------------------------- int j = lionRenderVxList.Count; Color[] colors = lionShape.Colors; for (int i = 0; i < j; ++i) { canvas2d.FillRenderVx(colors[i], lionRenderVxList[i]); } //------------------------------- SwapBuffer(); }