public void OnManipulationCompleted(ManipulationEventData eventData)
 {
     BumUITool.SetActionFalse(mainPage.adjustButton.gameObject);
     BumUITool.SetActionFalse(mainPage.hideButton.gameObject);
     BumUITool.SetActionTrue(mainPage.downButton.gameObject);
     BumUITool.SetActionTrue(mainPage.cancelButton.gameObject);
 }
 private void OnDownButton()
 {
     isManipulation = false;
     BumUITool.SetActionTrue(mainPage.adjustButton.gameObject);
     BumUITool.SetActionTrue(mainPage.hideButton.gameObject);
     BumUITool.SetActionFalse(mainPage.downButton.gameObject);
     BumUITool.SetActionFalse(mainPage.cancelButton.gameObject);
     DebugX.Log("OnDownButton");
 }
 private void OnAdjustButton()
 {
     //BumUITool.SetActionFalse(mainPage.adjustButton.gameObject);
     //BumUITool.SetActionTrue(mainPage.downButton.gameObject);
     //BumUITool.SetActionTrue(mainPage.adjustConfirm.gameObject);
     //BumUITool.SetActionFalse(mainPage.AdjustPlane.gameObject);
     BumUITool.SetActionFalse(mainPage.adjustButton.gameObject);
     BumUITool.SetActionFalse(mainPage.hideButton.gameObject);
     BumUITool.SetActionTrue(mainPage.downButton.gameObject);
     BumUITool.SetActionTrue(mainPage.cancelButton.gameObject);
     isManipulation = true;
     DebugX.Log("OnAdjustButton");
 }
Esempio n. 4
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    protected override void Ready(Object arg1)
    {
        base.Ready(arg1);
        RectTransform skin = (arg1 as GameObject).transform as RectTransform;

        skin.anchoredPosition3D = new Vector3(0, 0, 2);
        skin.localScale         = new Vector3(0.001196975F, 0.001196975F, 0.001196975F);
        LoginPlane          = BumUITool.GetUIComponent <Transform>(skin, "EnterBackGround");
        enterMainPageButton = BumUITool.GetUIComponent <Button>(LoginPlane, "EnterButton");
        setButton           = BumUITool.GetUIComponent <Button>(LoginPlane, "SetButton");
        SetPlane            = BumUITool.GetUIComponent <Transform>(skin, "SetBackGround");
        toggleButton        = BumUITool.AddUIComponent <ToggleButton>(SetPlane, "GroupToggle/item/toggleButton");
        backLoginPageButton = BumUITool.GetUIComponent <Button>(SetPlane, "BackButton");
        BumUITool.SetActionFalse(SetPlane.gameObject);
    }
Esempio n. 5
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    protected override void Ready(UnityEngine.Object arg1)
    {
        base.Ready(arg1);
        RectTransform skin = (arg1 as GameObject).transform as RectTransform;

        skin.anchoredPosition3D = new Vector3(0f, 0f, 2);
        skin.localScale         = new Vector3(0.00120576F, 0.00120576F, 0.00120576F);
        ProductPlane            = BumUITool.GetUIComponent <Transform>(skin, "Plane");
        //DownPlane = UITool.GetUIComponent<Transform>(ProductPlane, "DownBackGround");
        //downRemoveButton = UITool.GetUIComponent<Button>(DownPlane,"Remove");
        AdjustPlane = BumUITool.GetUIComponent <Transform>(ProductPlane, "AdjustBackGround");
        BumUITool.AddUIComponent <ProductPageDragView>(AdjustPlane.gameObject);
        adjustButton  = BumUITool.GetUIComponent <Button>(AdjustPlane, "Adjust");
        hideButton    = BumUITool.GetUIComponent <Button>(AdjustPlane, "Hide");
        extendButton  = BumUITool.GetUIComponent <Button>(skin, "Extend");
        producScroll  = BumUITool.AddUIComponent <ProductScrollView>(ProductPlane, "ProducctPlane/ProductScroll");
        adjustConfirm = BumUITool.GetUIComponent <Transform>(ProductPlane, "AdjustConfirm");
        downButton    = BumUITool.GetUIComponent <Button>(adjustConfirm, "Down");
        cancelButton  = BumUITool.GetUIComponent <Button>(adjustConfirm, "Cancel");
        BumUITool.SetActionFalse(extendButton.gameObject);
        BumUITool.SetActionFalse(downButton.gameObject);
        BumUITool.SetActionFalse(cancelButton.gameObject);
        BumUITool.SetActionFalse(extendButton.gameObject);
    }
 private void OnExtendButton()
 {
     myTweenScale.PlayForward();
     BumUITool.SetActionFalse(mainPage.extendButton.gameObject);
 }
Esempio n. 7
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 public override void exit()
 {
     base.exit();
     BumUITool.SetActionFalse(modelMenuPage.skin);
 }