Esempio n. 1
0
    protected override void Ready(Object arg1)
    {
        base.Ready(arg1);
        RectTransform skin = (arg1 as GameObject).transform as RectTransform;

        skin.anchoredPosition3D = new Vector3(0, 0, 2);
        skin.localScale         = new Vector3(0.001196975F, 0.001196975F, 0.001196975F);
        LoginPlane          = BumUITool.GetUIComponent <Transform>(skin, "EnterBackGround");
        enterMainPageButton = BumUITool.GetUIComponent <Button>(LoginPlane, "EnterButton");
        setButton           = BumUITool.GetUIComponent <Button>(LoginPlane, "SetButton");
        SetPlane            = BumUITool.GetUIComponent <Transform>(skin, "SetBackGround");
        toggleButton        = BumUITool.AddUIComponent <ToggleButton>(SetPlane, "GroupToggle/item/toggleButton");
        backLoginPageButton = BumUITool.GetUIComponent <Button>(SetPlane, "BackButton");
        BumUITool.SetActionFalse(SetPlane.gameObject);
    }
Esempio n. 2
0
    protected override void Ready(UnityEngine.Object arg1)
    {
        base.Ready(arg1);
        RectTransform skin = (arg1 as GameObject).transform as RectTransform;

        skin.anchoredPosition3D = new Vector3(0f, 0f, 2);
        skin.localScale         = new Vector3(0.00120576F, 0.00120576F, 0.00120576F);
        ProductPlane            = BumUITool.GetUIComponent <Transform>(skin, "Plane");
        //DownPlane = UITool.GetUIComponent<Transform>(ProductPlane, "DownBackGround");
        //downRemoveButton = UITool.GetUIComponent<Button>(DownPlane,"Remove");
        AdjustPlane = BumUITool.GetUIComponent <Transform>(ProductPlane, "AdjustBackGround");
        BumUITool.AddUIComponent <ProductPageDragView>(AdjustPlane.gameObject);
        adjustButton  = BumUITool.GetUIComponent <Button>(AdjustPlane, "Adjust");
        hideButton    = BumUITool.GetUIComponent <Button>(AdjustPlane, "Hide");
        extendButton  = BumUITool.GetUIComponent <Button>(skin, "Extend");
        producScroll  = BumUITool.AddUIComponent <ProductScrollView>(ProductPlane, "ProducctPlane/ProductScroll");
        adjustConfirm = BumUITool.GetUIComponent <Transform>(ProductPlane, "AdjustConfirm");
        downButton    = BumUITool.GetUIComponent <Button>(adjustConfirm, "Down");
        cancelButton  = BumUITool.GetUIComponent <Button>(adjustConfirm, "Cancel");
        BumUITool.SetActionFalse(extendButton.gameObject);
        BumUITool.SetActionFalse(downButton.gameObject);
        BumUITool.SetActionFalse(cancelButton.gameObject);
        BumUITool.SetActionFalse(extendButton.gameObject);
    }