public void OnManipulationCompleted(ManipulationEventData eventData) { BumUITool.SetActionFalse(mainPage.adjustButton.gameObject); BumUITool.SetActionFalse(mainPage.hideButton.gameObject); BumUITool.SetActionTrue(mainPage.downButton.gameObject); BumUITool.SetActionTrue(mainPage.cancelButton.gameObject); }
private void OnDownButton() { isManipulation = false; BumUITool.SetActionTrue(mainPage.adjustButton.gameObject); BumUITool.SetActionTrue(mainPage.hideButton.gameObject); BumUITool.SetActionFalse(mainPage.downButton.gameObject); BumUITool.SetActionFalse(mainPage.cancelButton.gameObject); DebugX.Log("OnDownButton"); }
private void OnAdjustButton() { //BumUITool.SetActionFalse(mainPage.adjustButton.gameObject); //BumUITool.SetActionTrue(mainPage.downButton.gameObject); //BumUITool.SetActionTrue(mainPage.adjustConfirm.gameObject); //BumUITool.SetActionFalse(mainPage.AdjustPlane.gameObject); BumUITool.SetActionFalse(mainPage.adjustButton.gameObject); BumUITool.SetActionFalse(mainPage.hideButton.gameObject); BumUITool.SetActionTrue(mainPage.downButton.gameObject); BumUITool.SetActionTrue(mainPage.cancelButton.gameObject); isManipulation = true; DebugX.Log("OnAdjustButton"); }
protected override void Ready(Object arg1) { base.Ready(arg1); RectTransform skin = (arg1 as GameObject).transform as RectTransform; skin.anchoredPosition3D = new Vector3(0, 0, 2); skin.localScale = new Vector3(0.001196975F, 0.001196975F, 0.001196975F); LoginPlane = BumUITool.GetUIComponent <Transform>(skin, "EnterBackGround"); enterMainPageButton = BumUITool.GetUIComponent <Button>(LoginPlane, "EnterButton"); setButton = BumUITool.GetUIComponent <Button>(LoginPlane, "SetButton"); SetPlane = BumUITool.GetUIComponent <Transform>(skin, "SetBackGround"); toggleButton = BumUITool.AddUIComponent <ToggleButton>(SetPlane, "GroupToggle/item/toggleButton"); backLoginPageButton = BumUITool.GetUIComponent <Button>(SetPlane, "BackButton"); BumUITool.SetActionFalse(SetPlane.gameObject); }
protected override void Ready(UnityEngine.Object arg1) { base.Ready(arg1); RectTransform skin = (arg1 as GameObject).transform as RectTransform; skin.anchoredPosition3D = new Vector3(0f, 0f, 2); skin.localScale = new Vector3(0.00120576F, 0.00120576F, 0.00120576F); ProductPlane = BumUITool.GetUIComponent <Transform>(skin, "Plane"); //DownPlane = UITool.GetUIComponent<Transform>(ProductPlane, "DownBackGround"); //downRemoveButton = UITool.GetUIComponent<Button>(DownPlane,"Remove"); AdjustPlane = BumUITool.GetUIComponent <Transform>(ProductPlane, "AdjustBackGround"); BumUITool.AddUIComponent <ProductPageDragView>(AdjustPlane.gameObject); adjustButton = BumUITool.GetUIComponent <Button>(AdjustPlane, "Adjust"); hideButton = BumUITool.GetUIComponent <Button>(AdjustPlane, "Hide"); extendButton = BumUITool.GetUIComponent <Button>(skin, "Extend"); producScroll = BumUITool.AddUIComponent <ProductScrollView>(ProductPlane, "ProducctPlane/ProductScroll"); adjustConfirm = BumUITool.GetUIComponent <Transform>(ProductPlane, "AdjustConfirm"); downButton = BumUITool.GetUIComponent <Button>(adjustConfirm, "Down"); cancelButton = BumUITool.GetUIComponent <Button>(adjustConfirm, "Cancel"); BumUITool.SetActionFalse(extendButton.gameObject); BumUITool.SetActionFalse(downButton.gameObject); BumUITool.SetActionFalse(cancelButton.gameObject); BumUITool.SetActionFalse(extendButton.gameObject); }
private void OnExtendButton() { myTweenScale.PlayForward(); BumUITool.SetActionFalse(mainPage.extendButton.gameObject); }
public override void exit() { base.exit(); BumUITool.SetActionFalse(modelMenuPage.skin); }