public void StartProduce(Building building)
    {
        building.InConstruction.SubtractMilliseconds(((GlobalTimer)building.subject).RefreshTime);

        Timer.setTime(building.InConstruction.span);

        if(building.InConstruction.span.TotalSeconds <= 0 )
        {
            building.GetComponent<MoveTimerText>().Remove();
            building.iProduce = building.GetDefaultProduce();
            building.InConstruction.active = false;
            building.DefaultInitialize();
            Debug.Log(building.gameObject.name + " Koniec produkcij");

        }
    }