public void adicionar(BucketObjeto bucketObj) { Bucket bucketCond = buckets[buckets.Count - 1]; if (bucketCond.index < bucketCond.vetorBO.Length) { buckets[buckets.Count - 1].add(bucketObj); } else { buckets[buckets.Count - 1].overflow = true; buckets.Add(new Bucket(bucketObj)); } }
public BucketContainer(BucketObjeto bucketObj) { buckets.Add(new Bucket(bucketObj)); }
public void add(BucketObjeto bucket) { vetorBO[index] = bucket; index++; }
public Bucket(BucketObjeto bo) { add(bo); }