Esempio n. 1
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        public override void Run(BotMain bot, BotCommandController commandController, string[] rawTerms, string[] terms, string characterName, string channel, UserGeneratedCommand command)
        {
            string newStatus = Utils.GetFullStringOfInputs(rawTerms);

            bot.SetStatus(STAStatus.Online, newStatus);
            bot.SendMessageInChannel("[b][ADMIN] Status updated.[/b]", channel);
        }
        public static List <TerritoryIDType> MakePicks(BotMain bot)
        {
            if (bot.Map.IsScenarioDistribution(bot.Settings.DistributionModeID))
            {
                var us = bot.Map.GetTerritoriesForScenario(bot.Settings.DistributionModeID, bot.GamePlayerReference.ScenarioID);

                if (bot.UseRandomness)
                {
                    return(us.OrderByRandom().ToList());
                }
                else
                {
                    return(us.OrderBy(o => (int)o).ToList());
                }
            }
            else
            {
                int maxPicks = bot.Settings.LimitDistributionTerritories == 0 ? bot.Map.Territories.Count : (bot.Settings.LimitDistributionTerritories * bot.Players.Values.Count(o => o.State == GamePlayerState.Playing));

                var allAvailable = bot.DistributionStandingOpt.Territories.Values.Where(o => o.OwnerPlayerID == TerritoryStanding.AvailableForDistribution).Select(o => o.ID).ToHashSet(true);

                if (allAvailable.Count > 300) //if there are too many picks, it would take forever to run our weighting algorithm on all of them.  Therefore, revert to just picking a single cluster of the map.
                {
                    return(PickCluster.Go(bot, allAvailable, maxPicks));
                }
                else
                {
                    return(PickByWeight.Go(bot, allAvailable, maxPicks));
                }
            }
        }
Esempio n. 3
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 private void LeaveGame()
 {
     ResetGold();
     ResetXp();
     ZetaDia.Service.Party.LeaveGame();
     BotMain.PauseWhile(() => ZetaDia.IsInGame);
 }
Esempio n. 4
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        public override void Run(BotMain bot, BotCommandController commandController, string[] rawTerms, string[] terms, string characterName, string channel, UserGeneratedCommand command)
        {
            ChannelSettings thisChannel = bot.GetChannelSettings(channel);

            bool characterIsAdmin = Utils.IsCharacterAdmin(bot.AccountSettings.AdminCharacters, characterName);

            if (thisChannel.ChipsClearance == ChipsClearanceLevel.ChannelOp && command.ops == null)
            {
                bot.RequestChannelOpListAndQueueFurtherRequest(command);
            }
            else if ((thisChannel.ChipsClearance == ChipsClearanceLevel.DicebotAdmin && !characterIsAdmin) ||
                     (thisChannel.ChipsClearance == ChipsClearanceLevel.ChannelOp && !command.ops.Contains(characterName) && !characterIsAdmin))
            {
                bot.SendMessageInChannel(Utils.GetCharacterUserTags(characterName) + " cannot perform [" + Name + "] under the current chip settings for this channel.", channel);
            }
            else if (thisChannel.AllowChips)
            {
                string messageString = bot.DiceBot.RemoveChipsPile(characterName, channel);

                commandController.SaveChipsToDisk();

                bot.SendMessageInChannel(messageString, channel);
            }
            else
            {
                bot.SendMessageInChannel(Name + " is currently not allowed in this channel under " + Utils.GetCharacterUserTags("Dice Bot") + "'s settings for this channel.", channel);
            }
        }
Esempio n. 5
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        public static Moves CalculateDefendBonusTask(BotMain state, BotBonus bonus, int maxDeployment, bool acceptNotAllDefense, BotTerritory.DeploymentType lowerConservativeLevel, BotTerritory.DeploymentType upperConservativeLevel)
        {
            var outvar = new Moves();
            var threateningTerritories = GetThreateningTerritories(bonus);

            // First see if we can remove the threat by hitting the threatening
            // territory
            if (threateningTerritories.Count == 1)
            {
                var threatTerritory        = threateningTerritories[0];
                var territoriesUnderThreat = GetAmountOfTerritoriesUnderThreat(threatTerritory, bonus);
                if (territoriesUnderThreat >= 2 && lowerConservativeLevel != 0)
                {
                    var removeThreatMoves = OneHitBreakTerritoryTask.CalculateBreakTerritoryTask(state, threatTerritory, maxDeployment, lowerConservativeLevel);
                    if (removeThreatMoves != null)
                    {
                        removeThreatMoves.Orders.OfType <BotOrderAttackTransfer>().First().Message = AttackMessage.EarlyAttack;
                        return(removeThreatMoves);
                    }
                }
            }
            // If this is not possible try the classic defense
            var territoriesUnderThreat_1 = bonus.GetOwnedTerritoriesBorderingNeighborsOwnedByOpponent();

            outvar = state.DefendTerritoriesTask.CalculateDefendTerritoriesTask(territoriesUnderThreat_1, maxDeployment, acceptNotAllDefense, lowerConservativeLevel, upperConservativeLevel);
            return(outvar);
        }
Esempio n. 6
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        public static Moves CalculateBreakTerritoryTask(BotMain state, BotTerritory opponentTerritory, int maxDeployment, BotTerritory.DeploymentType conservativeLevel)
        {
            var outvar                  = new Moves();
            var opponentArmies          = opponentTerritory.GetArmiesAfterDeploymentAndIncomingAttacks(conservativeLevel);
            var neededAttackArmies      = opponentTerritory.getNeededBreakArmies(opponentArmies.DefensePower);
            var ownedNeighbors          = opponentTerritory.GetOwnedNeighbors();
            var presortedOwnedNeighbors = state.TerritoryValueCalculator.SortDefenseValue(ownedNeighbors);
            var sortedOwnedNeighbors    = BotMap.GetOrderedListOfTerritoriesByIdleArmies(presortedOwnedNeighbors);
            var territoryToUse          = sortedOwnedNeighbors[0];
            var idleArmies              = territoryToUse.GetIdleArmies();
            var neededDeployment        = Math.Max(0, neededAttackArmies - idleArmies.AttackPower);

            if (neededDeployment > maxDeployment)
            {
                return(null);
            }

            if (neededDeployment > 0)
            {
                outvar.AddOrder(new BotOrderDeploy(state.Me.ID, territoryToUse, neededDeployment));
            }

            var atm = new BotOrderAttackTransfer(state.Me.ID, territoryToUse, opponentTerritory, idleArmies.Add(new Armies(neededDeployment)), "OneHitBreakTerritoryTask");

            outvar.AddOrder(atm);
            return(outvar);
        }
        public static Moves CalculateNoPlanBreakBestTerritoryTask(BotMain state, int maxDeployment, List <BotTerritory> territoriesToConsider, BotMap visibleMap, BotMap workingMap, string source)
        {
            var wmOpponentTerritories     = workingMap.AllOpponentTerritories.Where(o => o.IsVisible).ToList();
            var vmOpponentTerritories     = visibleMap.CopyTerritories(wmOpponentTerritories);
            var sortedOpponentTerritories = state.TerritoryValueCalculator.SortAttackValue(vmOpponentTerritories);

            if (territoriesToConsider != null)
            {
                var territoriesToRemove = new List <BotTerritory>();
                foreach (var territory in sortedOpponentTerritories)
                {
                    if (!territoriesToConsider.Contains(territory))
                    {
                        territoriesToRemove.Add(territory);
                    }
                }
                territoriesToRemove.ForEach(o => sortedOpponentTerritories.Remove(o));
            }
            foreach (var territory_1 in sortedOpponentTerritories)
            {
                if (territory_1.IsVisible)
                {
                    var breakTerritoryMoves = state.BreakTerritoryTask.CalculateBreakTerritoryTask(territory_1, maxDeployment, BotTerritory.DeploymentType.Normal, BotTerritory.DeploymentType.Normal, source);
                    if (breakTerritoryMoves != null)
                    {
                        return(breakTerritoryMoves);
                    }
                }
            }
            return(null);
        }
Esempio n. 8
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        public static void PrintTerritories(BotMap map, BotMain BotState)
        {
            List <BotTerritory> territories = map.Territories.Values.ToList();

            //List<BotTerritory> opponentTerritories = territories.Where(o => o.OwnerPlayerID == BotState.Opponents.First().ID).ToList();
            AILog.Log("Debug", "Territories:");
            foreach (BotTerritory territory in territories)
            {
                string player = "fog";
                if (territory.OwnerPlayerID == TerritoryStanding.NeutralPlayerID)
                {
                    player = "neutral";
                }
                else if (territory.OwnerPlayerID == BotState.Me.ID)
                {
                    player = "Me";
                }
                else if (territory.OwnerPlayerID == BotState.Opponents.First().ID)
                {
                    player = "opponent";
                }

                AILog.Log("Debug", territory.Details.Name + ": (" + player + " | " + territory.IsOwnershipHeuristic + ")  --> " + territory.Armies.AttackPower);
            }
        }
Esempio n. 9
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        public static void PrintTerritoryValues(BotMap map, BotMain BotState)
        {
            //AILog.Log("Debug", "Territory attack values:");
            //foreach (BotTerritory territory in map.Territories.Values)
            //{
            //    if (territory.IsVisible && BotState.IsOpponent(territory.OwnerPlayerID))
            //    {
            //        AILog.Log("Debug", territory.Details.Name + ": " + territory.AttackTerritoryValue);
            //    }
            //}

            //AILog.Log("Debug", "Territory expansion values:");
            //foreach (BotTerritory territory in map.Territories.Values)
            //{
            //    if (territory.IsVisible && territory.OwnerPlayerID == TerritoryStanding.NeutralPlayerID)
            //    {
            //        AILog.Log("Debug", territory.Details.Name + ": " + territory.ExpansionTerritoryValue);
            //    }
            //}

            //AILog.Log("Debug", "Territory defend values:");
            //foreach (BotTerritory territory in map.Territories.Values)
            //{
            //    if (territory.OwnerPlayerID == BotState.Me.ID && territory.GetOpponentNeighbors().Count > 0)
            //    {
            //        AILog.Log("Debug", territory.Details.Name + ": " + territory.DefenceTerritoryValue);
            //    }
            //}
        }
Esempio n. 10
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        public override void Run(BotMain bot, BotCommandController commandController, string[] rawTerms, string[] terms, string characterName, string channel, UserGeneratedCommand command)
        {
            if (rawTerms.Length < 2)
            {
                bot.SendMessageInChannel("Error: This command requires 2 terms. (Amount and chip code)", channel);
            }
            else
            {
                int chipAmount = Utils.GetNumberFromInputs(terms);

                string chipCode = rawTerms[1];

                if (chipAmount > 0 && !string.IsNullOrEmpty(chipCode))
                {
                    bot.ChipsCoupons.Add(new ChipsCoupon()
                    {
                        ChipsAmount = chipAmount,
                        Code        = chipCode
                    });
                    commandController.SaveCouponsToDisk();

                    bot.SendMessageInChannel("Added code " + chipCode + " for " + chipAmount + " chips.", channel);
                }
                else
                {
                    bot.SendMessageInChannel("Error on inputs for chips code.", channel);
                }
            }
        }
Esempio n. 11
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 public static void PrintDebugOutput(BotMain state)
 {
     foreach (var opp in state.Opponents)
     {
         PrintOpponentBonuses(opp.ID, state);
     }
 }
Esempio n. 12
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        /// <summary>
        /// Runs the commander away from opponents
        /// </summary>
        private static void DoCommander(BotMain bot, TerritoryStanding cmdrTerritory, Commander cmdr)
        {
            var directive = CommanderDirective(bot, cmdrTerritory.ID);

            if (directive.HasValue)
            {
                AILog.Log("SpecialUnits", "Directive directs us to move the commander from " + bot.TerrString(cmdrTerritory.ID) + " to " + bot.TerrString(directive.Value));

                if (directive.Value != cmdrTerritory.ID)
                {
                    bot.Orders.AddAttack(cmdrTerritory.ID, directive.Value, AttackTransferEnum.AttackTransfer, cmdrTerritory.NumArmies.NumArmies, false, commanders: true);
                }
                bot.AvoidTerritories.Add(cmdrTerritory.ID); //add this so we don't deploy there, we want the commander to stay alone
                return;
            }

            var powerDiff = bot.Map.Territories[cmdrTerritory.ID].ConnectedTo.Keys
                            .Select(o => bot.Standing.Territories[o])
                            .Where(o => bot.IsOpponent(o.OwnerPlayerID) && o.NumArmies.Fogged == false)
                            .Sum(o => o.NumArmies.AttackPower)
                            - cmdrTerritory.NumArmies.DefensePower;
            var toDeploy = Math.Max(0, powerDiff);

            if (powerDiff > 0)
            {
                if (bot.UseRandomness)
                {
                    toDeploy = SharedUtility.Round(toDeploy * RandomUtility.BellRandom(0.5, 1.5));
                }
                if (toDeploy > bot.MakeOrders.IncomeTracker.RemainingUndeployed)
                {
                    toDeploy = bot.MakeOrders.IncomeTracker.RemainingUndeployed;
                }

                if (toDeploy > 0 && bot.Orders.TryDeploy(cmdrTerritory.ID, toDeploy))
                {
                    AILog.Log("SpecialUnits", "Deployed " + toDeploy + " to defend commander");
                }
            }

            //Consider this territory and all adjacent territories.  Which is the furthest from any enemy?
            var terrDistances = bot.Map.Territories[cmdrTerritory.ID].ConnectedTo.Keys.ConcatOne(cmdrTerritory.ID)
                                .Where(o => bot.Standing.Territories[o].OwnerPlayerID == bot.PlayerID || bot.Standing.Territories[o].NumArmies.DefensePower <= 4) //don't go somewhere that's defended heavily
                                .ToDictionary(o => o, o => bot.DistanceFromEnemy(o));

            AILog.Log("SpecialUnits", "Commander run options: " + terrDistances.Select(o => bot.TerrString(o.Key) + " dist=" + o.Value).JoinStrings(", "));

            var sorted = terrDistances.OrderByDescending(o => o.Value).ToList();

            sorted.RemoveWhere(o => o.Value < sorted[0].Value);

            var runTo = bot.UseRandomness ? sorted.Random().Key : sorted[0].Key;

            if (runTo == cmdrTerritory.ID)
            {
                return; //already there
            }
            AILog.Log("SpecialUnits", "Moving commander from " + bot.TerrString(cmdrTerritory.ID) + " to " + bot.TerrString(runTo));
            bot.Orders.AddAttack(cmdrTerritory.ID, runTo, AttackTransferEnum.AttackTransfer, cmdrTerritory.NumArmies.NumArmies + toDeploy, false, commanders: true);
        }
Esempio n. 13
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 public static void CleanupMoves(BotMain state, Moves moves)
 {
     Debug.Debug.PrintMoves(state, moves);
     DeleteOldMovesFromMap(state);
     MergeMoves(state, moves);
     state.MapUpdater.UpdateMap(state.WorkingMap);
 }
Esempio n. 14
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        public override void Run(BotMain bot, BotCommandController commandController, string[] rawTerms, string[] terms, string characterName, string channel, UserGeneratedCommand command)
        {
            string characterDrawName = commandController.GetCharacterDrawNameFromCommandTerms(characterName, terms);

            DeckType deckType = commandController.GetDeckTypeFromCommandTerms(terms);

            string customDeckName = Utils.GetCustomDeckName(characterName);
            string deckTypeString = Utils.GetDeckTypeStringHidePlaying(deckType, customDeckName);
            Hand   h = bot.DiceBot.GetHand(channel, deckType, characterDrawName);

            string displayName = characterDrawName;

            if (displayName.Contains(DiceBot.PlaySuffix))
            {
                displayName = displayName.Replace(DiceBot.PlaySuffix, "");
            }

            string outputString = "[i]" + deckTypeString + "Showing [user]" + displayName + "[/user]'s " + h.GetCollectionName() + ": [/i]" + h.ToString();

            if (characterDrawName == DiceBot.BurnCardsName)
            {
                outputString = "[i]" + deckTypeString + "Showing burned cards: [/i]" + h.ToString();
            }
            else if (characterDrawName == DiceBot.DealerName)
            {
                outputString = "[i]" + deckTypeString + "Showing the dealer's hand: [/i]" + h.ToString();
            }
            else if (characterDrawName == DiceBot.DiscardName)
            {
                outputString = "[i]" + deckTypeString + "Showing discarded cards: [/i]" + h.ToString();
            }

            bot.SendMessageInChannel(outputString, channel);
        }
Esempio n. 15
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        public static Moves CalculatePreventBonusTask(BotMain state, BotBonus bonusToPrevent, PlayerIDType opponentID, int maxDeployment, BotTerritory.DeploymentType conservativeLevel)
        {
            var territoriesToPrevent = bonusToPrevent.GetOwnedTerritories();

            var opponentAttacks = PreventTerritoriesTask.CalculateGuessedOpponentTakeOverMoves(state, territoriesToPrevent, opponentID, true, conservativeLevel);

            if (opponentAttacks == null)
            {
                return(new Moves());
            }

            var preventTerritoryMovesByDeploying = PreventTerritoriesTask.CalculatePreventTerritoriesTask(state, territoriesToPrevent, opponentID, maxDeployment, conservativeLevel);
            var visibleOpponentTerritories       = bonusToPrevent.GetVisibleOpponentTerritories();
            var breakBestTerritoryMoves          = NoPlanBreakBestTerritoryTask.CalculateNoPlanBreakBestTerritoryTask(state, maxDeployment, visibleOpponentTerritories, state.VisibleMap, state.WorkingMap, "PreventBonusTask");

            if (breakBestTerritoryMoves == null)
            {
                return(preventTerritoryMovesByDeploying);
            }
            else if (breakBestTerritoryMoves.GetTotalDeployment() <= preventTerritoryMovesByDeploying.GetTotalDeployment())
            {
                return(breakBestTerritoryMoves);
            }
            else
            {
                return(preventTerritoryMovesByDeploying);
            }
        }
Esempio n. 16
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        private static List <BotTerritory> GetPossibleTerritoriesToAttack(BotMain state, bool attackLowImportantTerritories, bool attackMediumImportantTerritories, bool attackHighImportantTerritories)
        {
            var possibleCandidates = new List <BotTerritory>();

            foreach (var territory in state.VisibleMap.AllOpponentTerritories)
            {
                if (territory.IsVisible)
                {
                    if (territory.AttackTerritoryValue >= TerritoryValueCalculator.LOWEST_HIGH_PRIORITY_VALUE && attackHighImportantTerritories)
                    {
                        possibleCandidates.Add(territory);
                    }
                    else if (territory.AttackTerritoryValue >= TerritoryValueCalculator.LOWEST_MEDIUM_PRIORITY_VALUE && attackMediumImportantTerritories)
                    {
                        possibleCandidates.Add(territory);
                    }
                    else if (attackLowImportantTerritories)
                    {
                        possibleCandidates.Add(territory);
                    }
                }
            }
            var outvar = new List <BotTerritory>();

            foreach (var territory_1 in possibleCandidates)
            {
                if (territory_1.Armies.DefensePower <= 2 && territory_1.IncomingMoves.None(o => o.Armies.AttackPower > 1))
                {
                    outvar.Add(territory_1);
                }
            }
            return(outvar);
        }
        public static Moves CalculateTransferMoves2(BotMain state)
        {
            var outvar = new Moves();

            foreach (var territory in state.VisibleMap.GetOwnedTerritories())
            {
                if (territory.GetIdleArmies().IsEmpty == false && territory.GetOpponentNeighbors().Count == 0)
                {
                    var ownedNeighbors = GetOwnedNeighborsAfterExpansion(state, territory);
                    if (ownedNeighbors.Count > 0)
                    {
                        var bestNeighbor = territory;
                        foreach (var neighbor in ownedNeighbors)
                        {
                            bestNeighbor = GetCloserTerritory(bestNeighbor, neighbor);
                        }
                        if (bestNeighbor != territory)
                        {
                            var atm = new BotOrderAttackTransfer(state.Me.ID, territory, bestNeighbor, territory.GetIdleArmies(), "TransferMovesChooser2");
                            outvar.AddOrder(atm);
                        }
                    }
                }
            }
            return(outvar);
        }
Esempio n. 18
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        public static void SetConfirmedPicks(BotMain bot)
        {
            List <TerritoryIDType> chosenPicks = new List <TerritoryIDType>();

            foreach (BotTerritory terr in bot.VisibleMap.Territories.Values)
            {
                if (terr.OwnerPlayerID == bot.Me.ID)
                {
                    chosenPicks.Add(terr.ID);
                }
            }
            SetChosenPickList(chosenPicks);

            List <TerritoryIDType> enemyPicks = new List <TerritoryIDType>();
            int chosenFound = 0;

            foreach (TerritoryIDType terrId in _picks)
            {
                if (chosenFound > 2)
                {
                    break;
                }
                if (_chosenPicks.Contains(terrId))
                {
                    chosenFound++;
                }
                else
                {
                    enemyPicks.Add(terrId);
                }
            }
            SetEnemyPickList(enemyPicks);
            Memory.CycleTracker.SetCyclePicks(_picks, _chosenPicks);
        }
Esempio n. 19
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        public override void Run(BotMain bot, BotCommandController commandController, string[] rawTerms, string[] terms, string characterName, string channel, UserGeneratedCommand command)
        {
            ChannelSettings thisChannel = bot.GetChannelSettings(channel);

            if (thisChannel.AllowChips)
            {
                bool all = false;

                int betAmount = Utils.GetNumberFromInputs(terms);

                if (terms != null && terms.Length >= 1 && terms.Contains("all"))
                {
                    all = true;
                }

                string messageString = "";
                if (betAmount == 0 && !all)
                {
                    messageString = "Error: You must input a number or 'all' to make a bet.";
                }
                else
                {
                    messageString = bot.DiceBot.BetChips(characterName, channel, betAmount, all);

                    commandController.SaveChipsToDisk();
                }

                bot.SendMessageInChannel(messageString, channel);
            }
            else
            {
                bot.SendMessageInChannel(Name + " is currently not allowed in this channel under " + Utils.GetCharacterUserTags("Dice Bot") + "'s settings for this channel.", channel);
            }
        }
Esempio n. 20
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        private static bool PlayBombCard(BotMain bot, CardInstance card)
        {
            var allBombableEnemyTerritories = bot.Standing.Territories.Values
                                              .Where(o => o.OwnerPlayerID == bot.PlayerID)
                                              .SelectMany(o => bot.Map.Territories[o.ID].ConnectedTo.Keys)
                                              .Distinct()
                                              .Select(o => bot.Standing.Territories[o])
                                              .Where(o => bot.IsOpponent(o.OwnerPlayerID) && o.NumArmies.Fogged == false)
                                              .ToList();

            var minArmies = !bot.UseRandomness ? bot.BaseIncome.Total * 2 : SharedUtility.Round(bot.BaseIncome.Total * RandomUtility.BellRandom(1, 3));

            var weights = allBombableEnemyTerritories.Where(o => o.NumArmies.NumArmies > minArmies).ToDictionary(o => o.ID, o => o.NumArmies.NumArmies - minArmies);

            if (weights.Count == 0)
            {
                return(false);
            }

            var bomb = bot.UseRandomness ? RandomUtility.WeightedRandom(weights.Keys, o => weights[o]) : weights.OrderByDescending(o => o.Value).First().Key;

            AILog.Log("PlayCards", "Bombing " + bot.TerrString(bomb));
            bot.Orders.AddOrder(GameOrderPlayCardBomb.Create(card.ID, bot.PlayerID, bomb));
            return(true);
        }
Esempio n. 21
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        private static void MergeMoves(BotMain state, Moves moves)
        {
            var deployedTo      = new HashSet <TerritoryIDType>();
            var attackedBetween = new HashSet <KeyValuePair <TerritoryIDType, TerritoryIDType> >();

            for (int i = 0; i < moves.Orders.Count; i++)
            {
                var order = moves.Orders[i];

                if (order is BotOrderDeploy)
                {
                    var deploy = (BotOrderDeploy)order;
                    if (deploy.Armies <= 0)
                    {
                        moves.Orders.RemoveAt(i);
                        i--;
                    }
                    else if (deployedTo.Contains(deploy.Territory.ID))
                    {
                        moves.Orders.OfType <BotOrderDeploy>().First(o => o.Territory.ID == deploy.Territory.ID).Armies += deploy.Armies;
                        moves.Orders.RemoveAt(i);
                        i--;
                    }
                    else
                    {
                        deployedTo.Add(deploy.Territory.ID);
                    }
                }
                else if (order is BotOrderAttackTransfer)
                {
                    var attack = (BotOrderAttackTransfer)order;
                    var key    = new KeyValuePair <TerritoryIDType, TerritoryIDType>(attack.From.ID, attack.To.ID);

                    if (attack.Armies.IsEmpty)
                    {
                        moves.Orders.RemoveAt(i);
                        i--;
                    }
                    else if (attackedBetween.Contains(key))
                    {
                        var existing = moves.Orders.OfType <BotOrderAttackTransfer>().First(o => o.From == attack.From && o.To == attack.To);

                        existing.Armies = existing.Armies.Add(attack.Armies);
                        if (existing.Message == AttackMessage.None)
                        {
                            existing.Message = attack.Message;
                        }

                        moves.Orders.RemoveAt(i);
                        i--;
                    }
                    else
                    {
                        attackedBetween.Add(key);
                    }
                }
            }

            MovesCommitter.CommittMoves(state, moves);
        }
Esempio n. 22
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        public override void Run(BotMain bot, BotCommandController commandController, string[] rawTerms, string[] terms, string characterName, string channel, UserGeneratedCommand command)
        {
            CardCommandOptions options = new CardCommandOptions(commandController, terms, characterName);

            int numberDrawn = Utils.GetNumberFromInputs(terms);

            if (numberDrawn > 1)
            {
                options.cardsS = "s";
            }

            string customDeckName = Utils.GetCustomDeckName(characterName);

            string deckTypeString             = Utils.GetDeckTypeStringHidePlaying(options.deckType, customDeckName);
            string cardDrawingCharacterString = Utils.GetCharacterStringFromSpecialName(options.characterDrawName);

            string trueDraw             = "";
            string drawOutput           = bot.DiceBot.DrawCards(numberDrawn, options.jokers, options.deckDraw, channel, options.deckType, options.characterDrawName, options.secretDraw, out trueDraw);
            string channelMessageOutput = "[i]" + cardDrawingCharacterString + ": " + deckTypeString + "Card" + options.cardsS + " drawn:[/i] " + drawOutput;

            if (options.secretDraw && !(options.characterDrawName == DiceBot.DealerName || options.characterDrawName == DiceBot.BurnCardsName || options.characterDrawName == DiceBot.DiscardName))
            {
                string playerMessageOutput = "[i]" + cardDrawingCharacterString + ": " + deckTypeString + "Card" + options.cardsS + " drawn:[/i] " + trueDraw;
                bot.SendPrivateMessage(playerMessageOutput, characterName);
            }

            bot.SendMessageInChannel(channelMessageOutput, channel);
        }
Esempio n. 23
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        public static Moves CalculateMoveIdleArmiesTask(BotMain state)
        {
            var outvar = new Moves();

            foreach (var ownedTerritory in state.VisibleMap.GetOwnedTerritories())
            {
                var outgoingMoves = ownedTerritory.OutgoingMoves;
                BotOrderAttackTransfer mostImportantMove = null;
                var currentHighestValue = -1;
                foreach (var atm in outgoingMoves)
                {
                    if (state.IsOpponent(atm.To.OwnerPlayerID) && atm.Armies.AttackPower > 1 && atm.Message != AttackMessage.TryoutAttack)
                    {
                        var attackValue = atm.To.AttackTerritoryValue;
                        if (attackValue > currentHighestValue)
                        {
                            currentHighestValue = attackValue;
                            mostImportantMove   = atm;
                        }
                    }
                }
                var idleArmies = ownedTerritory.GetIdleArmies();

                if (mostImportantMove != null && idleArmies.IsEmpty == false)
                {
                    var atm_1 = new BotOrderAttackTransfer(state.Me.ID, ownedTerritory, mostImportantMove.To, ownedTerritory.GetIdleArmies(), "MoveIdleArmiesTask1");
                    outvar.AddOrder(atm_1);
                }
            }
            return(outvar);
        }
Esempio n. 24
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        public override void Run(BotMain bot, BotCommandController commandController, string[] rawTerms, string[] terms, string characterName, string channel, UserGeneratedCommand command)
        {
            ChannelSettings thisChannel = bot.GetChannelSettings(channel);

            if (thisChannel.AllowChips)
            {
                bool half  = false;
                bool third = false;

                if (terms != null && terms.Length >= 1 && terms.Contains("half"))
                {
                    half = true;
                }

                if (terms != null && terms.Length >= 1 && terms.Contains("third"))
                {
                    third = true;
                }

                string messageString = bot.DiceBot.ClaimPot(characterName, channel, half, third);

                commandController.SaveChipsToDisk();

                bot.SendMessageInChannel(messageString, channel);
            }
            else
            {
                bot.SendMessageInChannel(Name + " is currently not allowed in this channel under " + Utils.GetCharacterUserTags("Dice Bot") + "'s settings for this channel.", channel);
            }
        }
Esempio n. 25
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        public override void Run(BotMain bot, BotCommandController commandController, string[] rawTerms, string[] terms, string characterName, string channel, UserGeneratedCommand command)
        {
            if (command.ops == null)
            {
                bot.RequestChannelOpListAndQueueFurtherRequest(new UserGeneratedCommand()
                {
                    channel       = channel,
                    terms         = terms,
                    rawTerms      = rawTerms,
                    ops           = null,
                    characterName = characterName,
                    commandName   = Name
                });
            }
            else
            {
                Console.WriteLine("Channeloprequest completing");
                string[] opsList = command.ops;
                string   output  = "";
                if (opsList == null)
                {
                    output = "opslist was null";
                }
                else
                {
                    output  = Utils.PrintList(opsList);
                    output += " " + Utils.GetCharacterUserTags(characterName) + " is an op? " + opsList.Contains(characterName);
                }

                bot.SendMessageInChannel("[b][ADMIN] [/b]" + output, channel);
            }
        }
Esempio n. 26
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        static void DeployRemainingFreeArmies(BotMain bot)
        {
            var count = bot.MakeOrders.IncomeTracker.FreeArmiesUndeployed;

            if (count == 0)
            {
                return;
            }

            var ourTerritories = bot.Standing.Territories.Values.Where(o => o.OwnerPlayerID == bot.PlayerID).Select(o => o.ID).ToList();

            if (ourTerritories.Count == 0)
            {
                return;
            }

            if (bot.BorderTerritories.Any())
            {
                Deploy(bot, "DeployRemainingFreeArmies borders", bot.BorderTerritories.Select(o => o.ID), count);
            }
            else
            {
                Deploy(bot, "DeployRemainingFreeArmies all", ourTerritories, count);
            }
        }
Esempio n. 27
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        public override void Run(BotMain bot, BotCommandController commandController, string[] rawTerms, string[] terms, string characterName, string channel, UserGeneratedCommand command)
        {
            string customDeckName = Utils.GetCustomDeckName(characterName);

            SavedDeck deleteDeck = Utils.GetDeckFromId(bot.SavedDecks, customDeckName);

            string sendMessage = "No decks found for [user]" + characterName + "[/user]";

            if (deleteDeck != null)
            {
                if (characterName == deleteDeck.OriginCharacter)
                {
                    bot.SavedDecks.Remove(deleteDeck);

                    sendMessage = "[b]" + deleteDeck.DeckId + "[/b] deleted by [user]" + characterName + "[/user]";

                    Utils.WriteToFileAsData(bot.SavedDecks, Utils.GetTotalFileName(BotMain.FileFolder, BotMain.SavedDecksFileName));
                }
                else
                {
                    sendMessage = "Only " + deleteDeck.OriginCharacter + " can delete their own saved deck.";
                }
            }

            bot.SendMessageInChannel(sendMessage, channel);
        }
Esempio n. 28
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        /// <summary>
        /// Figure out which one of the territories in terrs most needs deployments, and deploy there.  Will also add to attacks from that territory if necessary.
        /// </summary>
        /// <param name="bot"></param>
        /// <param name="source">Just for debugging</param>
        /// <param name="terrs"></param>
        /// <param name="armies">Number of armies to deploy</param>
        private static void Deploy(BotMain bot, string source, IEnumerable <TerritoryIDType> terrs, int armies)
        {
            var canDeployOn = terrs.Where(o => bot.AvoidTerritories.Contains(o) == false).ToList();

            if (canDeployOn.Count == 0)
            {
                canDeployOn = terrs.ToList(); //if we can't deploy otherwise, ignore AvoidTerritories
            }
            Assert.Fatal(canDeployOn.Count > 0, "No deploy options");

            if (!bot.UseRandomness)
            {
                DeployExact(bot, source, canDeployOn, armies);
            }
            else
            {
                //In randomness, break the deployment up into chunks (we could just call it on every army individually, but that's inefficient when our income gets very high)
                var chunkSize  = Math.Max(1, (int)(armies / 10));
                var armiesDone = 0;
                while (armiesDone < armies)
                {
                    var deploy = Math.Min(armies - armiesDone, chunkSize);
                    DeployExact(bot, source, canDeployOn, deploy);
                    armiesDone += deploy;
                }
            }
        }
Esempio n. 29
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 private void PauseWhileMouseDown()
 {
     if (Core.Settings.Advanced.LazyRaider && !BotMain.IsPaused && MouseLeft())
     {
         BotMain.PauseWhile(MouseLeft);
     }
 }
Esempio n. 30
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        public static Moves CalculateGuessedOpponentTakeOverMoves(BotMain state, List <BotTerritory> territories, PlayerIDType opponentID, bool doesOpponentDeploy, BotTerritory.DeploymentType conservativeLevel)
        {
            var opponentIncome = state.Settings.MinimumArmyBonus;

            if (conservativeLevel == BotTerritory.DeploymentType.Conservative)
            {
                opponentIncome = state.GetGuessedOpponentIncome(opponentID, state.VisibleMap);
            }

            var ownedTerritories = territories.Where(o => o.OwnerPlayerID == state.Me.ID).ToList();
            var opponentAttacks  = CalculateMinimumOpponentMoves(state, opponentID, ownedTerritories, conservativeLevel);

            if (opponentAttacks.GetTotalDeployment() > opponentIncome)
            {
                return(null);
            }

            if (doesOpponentDeploy)
            {
                var remainingOpponentIncome = opponentIncome - opponentAttacks.GetTotalDeployment();
                while (remainingOpponentIncome > 0 && opponentAttacks.Orders.OfType <BotOrderAttackTransfer>().Any())
                {
                    foreach (var atm in opponentAttacks.Orders.OfType <BotOrderAttackTransfer>())
                    {
                        atm.Armies = atm.Armies.Add(new Armies(1));
                        remainingOpponentIncome--;
                        if (remainingOpponentIncome == 0)
                        {
                            break;
                        }
                    }
                }
            }
            return(opponentAttacks);
        }