private static void DrawScreen()
 {
     //lock (ScreenManager.LockSection)
     //{
     RightBorderLine.draw();
     BorderLine.draw();
     InstrutionLabel.draw();
     menutxtBox.draw();
     messagebox.draw();
     //}
 }
Esempio n. 2
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        private static void DrawScreen()
        {
            //lock (ScreenManager.LockSection)
            //{
            BorderLine.draw();
            TitleLabel.draw();
            menutxtBox.draw();

            HealthLevelTitleLabel.draw();
            EnemyTitleLabel.draw();

            HealthBar.draw();
            EnemyHealthBar.draw();
            //}
        }
        private static void DrawScreen()
        {
            BorderLine.draw();
            TitleLabel.draw();
            WeaponTypeLabel.draw();
            ArmourTypeLabel.draw();

            //Updatable
            GoldItemLabel.draw();
            SilverItemLabel.draw();
            KeyItemLabel.draw();
            ArmourItemLabel.draw();
            SwordItemLabel.draw();
            HealthPotionLabel.draw();
            TotalItemLabel.draw();
            TotalEnemyLabel.draw();
            TotalMonsterWLabel.draw();
            TotalGlobinWLabel.draw();
            WeaponTypeValLabel.draw();
            ArmourTypeValLabel.draw();
            WeaponBar.draw();
            ArmourBar.draw();
        }
Esempio n. 4
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        private static void DrawScreen()
        {
            //lock (ScreenManager.LockSection)
            //{
            TitleLabel.draw();
            BorderLine.draw();
            ScoreLabel.draw();
            NoRoomLabel.draw();
            ExperienceLabel.draw();
            GameLevelLabel.draw();
            HealthLevelLabel.draw();

            //Second Column
            HealthPotionLabel.draw();
            RoomLabel.draw();
            TotalGoldLabel.draw();
            TotalSilverLabel.draw();
            WeaponLabel.draw();
            ArmourLabel.draw();

            DrawLogo();

            //}
        }