Esempio n. 1
0
 public void RemoveChosenModes(ExitFromMatchMakingEvent e, Node any, ICollection <SingleNode <ChosenMatchMackingModeComponent> > modes)
 {
     foreach (SingleNode <ChosenMatchMackingModeComponent> node in modes)
     {
         base.DeleteEntity(node.Entity);
     }
 }
        public void ExitOnInviteToLobbyConfirm(DialogConfirmEvent e, SingleNode <InviteToLobbyDialogComponent> dialog, [JoinAll] SingleNode <SelfUserComponent> user, [JoinByUser] Optional <SingleNode <BattleUserComponent> > battleUser, [JoinAll] SingleNode <MatchMakingComponent> matchMaking)
        {
            ExitFromMatchMakingEvent eventInstance = new ExitFromMatchMakingEvent {
                InBattle = battleUser.IsPresent()
            };

            base.ScheduleEvent(eventInstance, matchMaking);
        }
 public void OnExitFromMatchMaking(ExitFromMatchMakingEvent e, Node any, [JoinAll] ButtonNode button)
 {
     button.esm.Esm.ChangeState <PlayButtonStates.NormalState>();
 }