private static void DrawScreen() { //lock (ScreenManager.LockSection) //{ RightBorderLine.draw(); BorderLine.draw(); InstrutionLabel.draw(); menutxtBox.draw(); messagebox.draw(); //} }
private static void DrawScreen() { //lock (ScreenManager.LockSection) //{ BorderLine.draw(); TitleLabel.draw(); menutxtBox.draw(); HealthLevelTitleLabel.draw(); EnemyTitleLabel.draw(); HealthBar.draw(); EnemyHealthBar.draw(); //} }
private static void DrawScreen() { BorderLine.draw(); TitleLabel.draw(); WeaponTypeLabel.draw(); ArmourTypeLabel.draw(); //Updatable GoldItemLabel.draw(); SilverItemLabel.draw(); KeyItemLabel.draw(); ArmourItemLabel.draw(); SwordItemLabel.draw(); HealthPotionLabel.draw(); TotalItemLabel.draw(); TotalEnemyLabel.draw(); TotalMonsterWLabel.draw(); TotalGlobinWLabel.draw(); WeaponTypeValLabel.draw(); ArmourTypeValLabel.draw(); WeaponBar.draw(); ArmourBar.draw(); }
private static void DrawScreen() { //lock (ScreenManager.LockSection) //{ TitleLabel.draw(); BorderLine.draw(); ScoreLabel.draw(); NoRoomLabel.draw(); ExperienceLabel.draw(); GameLevelLabel.draw(); HealthLevelLabel.draw(); //Second Column HealthPotionLabel.draw(); RoomLabel.draw(); TotalGoldLabel.draw(); TotalSilverLabel.draw(); WeaponLabel.draw(); ArmourLabel.draw(); DrawLogo(); //} }