private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Player"))
     {
         CollectedParticle.SetActive(true);
         UncollectedParticle.SetActive(false);
         Collected = true;
         blackboard.AddPlayerScore(1, transform.position);
         GetComponent <Collider>().enabled = false;
         transform.SetParent(other.transform);
         transform.localPosition = Vector3.zero + Vector3.up;
     }
 }