void Start() { moveCamera = FindObjectOfType <MoveCamera>(); player = FindObjectOfType <PlayerController>(); betweenBattle = FindObjectOfType <BetweenBattle>(); showMap = FindObjectOfType <ShowMap>(); rooms = player.rooms; }
void Start() { betweenBattle = FindObjectOfType <BetweenBattle>(); showMenuScreen = FindObjectOfType <ShowMenuScreen>(); gameSession = GameSession.Instance; sceneTransition = FindObjectOfType <SceneTransition>(); soundLibrary = FindObjectOfType <SoundLibrary>(); }
void Start() { gameSession = GameSession.Instance; health = startHealth; player = FindObjectOfType <PlayerController>(); betweenBattle = FindObjectOfType <BetweenBattle>(); spriteRenderer = GetComponentInChildren <SpriteRenderer>(); soundLibrary = SoundLibrary.Instance; }
void Start() { player = FindObjectOfType <PlayerController>(); betweenBattle = FindObjectOfType <BetweenBattle>(); gameSession = GameSession.Instance; //Change image UnityEngine.UI.Image currentSprite = gameObject.transform.GetChild(0).GetComponent <UnityEngine.UI.Image>(); currentSprite.sprite = card.cardSprite; }
void Start() { player = FindObjectOfType <PlayerController>(); betweenBattle = FindObjectOfType <BetweenBattle>(); roomManager = FindObjectOfType <RoomManager>(); //Change image UnityEngine.UI.Image currentSprite = gameObject.transform.GetChild(1).GetComponent <UnityEngine.UI.Image>(); currentSprite.sprite = weapon.currentWeaponSpr; }
private void Start() { player = FindObjectOfType <PlayerController>(); betweenBattle = FindObjectOfType <BetweenBattle>(); if (spawnPoints.Length == 0) { Debug.LogError("No spawn point referenced."); } waveCountdown = timeBetweenWaves; }
void Start() { betweenBattle = FindObjectOfType <BetweenBattle>(); gameSesison = GameSession.Instance; }