Beispiel #1
0
 void Start()
 {
     moveCamera    = FindObjectOfType <MoveCamera>();
     player        = FindObjectOfType <PlayerController>();
     betweenBattle = FindObjectOfType <BetweenBattle>();
     showMap       = FindObjectOfType <ShowMap>();
     rooms         = player.rooms;
 }
Beispiel #2
0
 void Start()
 {
     betweenBattle   = FindObjectOfType <BetweenBattle>();
     showMenuScreen  = FindObjectOfType <ShowMenuScreen>();
     gameSession     = GameSession.Instance;
     sceneTransition = FindObjectOfType <SceneTransition>();
     soundLibrary    = FindObjectOfType <SoundLibrary>();
 }
Beispiel #3
0
 void Start()
 {
     gameSession    = GameSession.Instance;
     health         = startHealth;
     player         = FindObjectOfType <PlayerController>();
     betweenBattle  = FindObjectOfType <BetweenBattle>();
     spriteRenderer = GetComponentInChildren <SpriteRenderer>();
     soundLibrary   = SoundLibrary.Instance;
 }
    void Start()
    {
        player        = FindObjectOfType <PlayerController>();
        betweenBattle = FindObjectOfType <BetweenBattle>();
        gameSession   = GameSession.Instance;

        //Change image
        UnityEngine.UI.Image currentSprite = gameObject.transform.GetChild(0).GetComponent <UnityEngine.UI.Image>();
        currentSprite.sprite = card.cardSprite;
    }
    void Start()
    {
        player        = FindObjectOfType <PlayerController>();
        betweenBattle = FindObjectOfType <BetweenBattle>();
        roomManager   = FindObjectOfType <RoomManager>();

        //Change image
        UnityEngine.UI.Image currentSprite = gameObject.transform.GetChild(1).GetComponent <UnityEngine.UI.Image>();
        currentSprite.sprite = weapon.currentWeaponSpr;
    }
Beispiel #6
0
    private void Start()
    {
        player        = FindObjectOfType <PlayerController>();
        betweenBattle = FindObjectOfType <BetweenBattle>();
        if (spawnPoints.Length == 0)
        {
            Debug.LogError("No spawn point referenced.");
        }

        waveCountdown = timeBetweenWaves;
    }
 void Start()
 {
     betweenBattle = FindObjectOfType <BetweenBattle>();
     gameSesison   = GameSession.Instance;
 }