Esempio n. 1
0
    void Update()
    {
        IEnumerator <CarManager.Car> carsIE = cars.GetEnumerator();

        while (carsIE.MoveNext())
        {
            carsIE.Current.entity.transform.position += carsIE.Current.velocity * Time.deltaTime;
            if (carsIE.Current.entity.transform.position.z < player.transform.position.z - 60)
            {
                GameObject.Destroy(carsIE.Current.entity);
                cars.Remove(carsIE.Current);
            }
        }

        /*
         * for (int i = 0; i < cars.size; i++)
         * {
         *  cars[i].entity.transform.position += cars[i].velocity * Time.deltaTime;
         *  if (cars[i].entity.transform.position.z < player.transform.position.z - 30)
         *  {
         *      GameObject.Destroy(cars[i].entity);
         *      cars.RemoveAt(i);
         *  }
         * }
         */
    }
Esempio n. 2
0
    public static void DeleteAllBckgrndCars()
    {
        IEnumerator it = cars.GetEnumerator();

        while (it.MoveNext())
        {
            GameObject.Destroy(((BckgrndCar)it.Current).gameObject);
        }

        cars.Clear();
    }