Esempio n. 1
0
        public static BetterList <T> ToBetterList <T>(this IEnumerable <T> list) where T : IBetterListType
        {
            var betterList = new BetterList <T>();

            betterList.AddRange(list);
            return(betterList);
        }
Esempio n. 2
0
    public override void OnFill(BetterList <Vector3> verts, BetterList <Vector2> uvs, BetterList <Color32> cols)
    {
        if (!isValid)
        {
            return;
        }

        int   offset = verts.size;
        Color col    = color;

        col.a = finalAlpha;

        if (mFont != null && mFont.premultipliedAlphaShader)
        {
            col = NGUITools.ApplyPMA(col);
        }

        if (QualitySettings.activeColorSpace == ColorSpace.Linear)
        {
            col.r = Mathf.Pow(col.r, 2.2f);
            col.g = Mathf.Pow(col.g, 2.2f);
            col.b = Mathf.Pow(col.b, 2.2f);
        }

        string text  = processedText;
        int    start = verts.size;

        UpdateNGUIText();

        NGUIText.tint = col;
#if OPTIMISE_NGUI_GC_ALLOC
        vertsForOnFill.Clear();
        uvsForOnFill.Clear();
        colsForOnFill.Clear();
        NGUIText.Print(text, vertsForOnFill, uvsForOnFill, colsForOnFill);
        var diff = effectStyle == Effect.None ? 0 : vertsForOnFill.size - offset;
        if (effectStyle == Effect.Outline)
        {
            diff += 3 * diff;
        }
        diff += vertsForOnFill.size;
        if (geometry.verts.buffer == null || geometry.verts.buffer.Length < diff)
        {
            CachedGeometries.PullFromCachedGeometries(diff, geometry);
            verts = geometry.verts;
            uvs   = geometry.uvs;
            cols  = geometry.cols;
        }
        verts.AddRange(vertsForOnFill);
        uvs.AddRange(uvsForOnFill);
        cols.AddRange(colsForOnFill);
#else
        NGUIText.Print(text, verts, uvs, cols);
#endif
        NGUIText.bitmapFont = null;
#if DYNAMIC_FONT
        NGUIText.dynamicFont = null;
#endif
        // Center the content within the label vertically
        Vector2 pos = ApplyOffset(verts, start);

        // Effects don't work with packed fonts
        if (mFont != null && mFont.packedFontShader)
        {
            return;
        }

        // Apply an effect if one was requested
        if (effectStyle != Effect.None)
        {
            int end = verts.size;
            pos.x = mEffectDistance.x;
            pos.y = mEffectDistance.y;

            ApplyShadow(verts, uvs, cols, offset, end, pos.x, -pos.y);

            if (effectStyle == Effect.Outline)
            {
                offset = end;
                end    = verts.size;

                ApplyShadow(verts, uvs, cols, offset, end, -pos.x, pos.y);

                offset = end;
                end    = verts.size;

                ApplyShadow(verts, uvs, cols, offset, end, pos.x, pos.y);

                offset = end;
                end    = verts.size;

                ApplyShadow(verts, uvs, cols, offset, end, -pos.x, -pos.y);
            }
        }

        if (onPostFill != null)
        {
            onPostFill(this, offset, verts, uvs, cols);
        }
    }