Esempio n. 1
0
 public void WriteToBuffers(BetterList <Vector3> v, BetterList <Vector2> u, BetterList <Color32> c, BetterList <Vector3> n, BetterList <Vector4> t)
 {
     if (mRtpVerts != null && mRtpVerts.size > 0)
     {
         if (n == null)
         {
             v.AddRanged(mRtpVerts.buffer, 0, mRtpVerts.size);
             u.AddRanged(uvs.buffer, 0, mRtpVerts.size);
             c.AddRanged(cols.buffer, 0, mRtpVerts.size);
         }
         else
         {
             v.AddRanged(mRtpVerts.buffer, 0, mRtpVerts.size);
             u.AddRanged(uvs.buffer, 0, mRtpVerts.size);
             c.AddRanged(cols.buffer, 0, mRtpVerts.size);
             n.Reserve(mRtpVerts.size);
             t.Reserve(mRtpVerts.size);
             for (Int32 i = 0; i < mRtpVerts.size; i++)
             {
                 n.Add(mRtpNormal);
                 t.Add(mRtpTan);
             }
         }
     }
 }
Esempio n. 2
0
 public void ApplyTransform(Matrix4x4 widgetToPanel, Boolean normals)
 {
     if (verts.size > 0)
     {
         mRtpVerts.Clear();
         mRtpVerts.AddRanged(verts.buffer, 0, verts.size);
         Int32 num = 0;
         while (num < mRtpVerts.buffer.Length && num < mRtpVerts.size)
         {
             mRtpVerts.buffer[num] = widgetToPanel.MultiplyPoint3x4(mRtpVerts.buffer[num]);
             num++;
         }
         mRtpNormal = widgetToPanel.MultiplyVector(Vector3.back).normalized;
         Vector3 normalized = widgetToPanel.MultiplyVector(Vector3.right).normalized;
         mRtpTan = new Vector4(normalized.x, normalized.y, normalized.z, -1f);
     }
     else
     {
         mRtpVerts.Clear();
     }
 }