Esempio n. 1
0
    void Update()
    {
        healthBar.SetCurValue(playerEntity.CurrentHealth);

        bool allDead = true;

        foreach (bool var in alive)
        {
            if (var)
            {
                allDead = false;
            }
        }

        if (playerTurn)
        {
            if (playerScript.Turn())
            {
                playerTurn = false;
                battleUIScript.UpdateUI();
            }
        }
        else
        {
            bool done;
            if (alive[enemyIndex])
            {
                GameObject        enemy       = enemiesGameObjects[enemyIndex];
                EnemyBattleScript enemyScript = enemy.GetComponent <EnemyBattleScript>();
                if (enemyScript.Ready())
                {
                    done = enemyScript.Turn();
                    battleUIScript.EnemiesTurn();
                }
                else
                {
                    done = false;
                }
            }
            else
            {
                done = true;
            }
            if (done)
            {
                enemyIndex++;
                if (enemyIndex >= enemiesGameObjects.Count)
                {
                    battleUIScript.ResetTurn();
                    playerTurn = true;
                    enemyIndex = 0;
                }
            }
        }

        if (playerDead)
        {
            float animTime = playerScript.Disable();
            if (animTime > 0)
            {
                battleUIScript.BattleResults(false);
                playerDead = false;
                Invoke("MoveToForestScene", animTime);
            }
        }

        if (allDead)
        {
            if (xpNotCounted)
            {
                int sum = 0;
                foreach (GameObject enemy in enemiesGameObjects)
                {
                    EnemyBattleScript enemyScript = enemy.GetComponent <EnemyBattleScript>();
                    sum += enemyScript.entity.Stats.Experience;
                }

                playerEntity.CurrentExperience += sum;
                while (playerEntity.CurrentExperience >= playerEntity.Stats.Experience)
                {
                    int remainder = playerEntity.CurrentExperience - playerEntity.Stats.Experience;
                    playerEntity.LevelUp();
                    playerEntity.CurrentExperience += remainder;
                }

                won = true;

                SaveLoadController.data.CurrHealth = playerEntity.CurrentHealth;
                SaveLoadController.data.CurrExp    = playerEntity.CurrentExperience;
                SaveLoadController.data.CurrLevel  = playerEntity.Stats.Level;
                battleUIScript.BattleResults(true);

                Invoke("MoveToForestScene", animTime);
                xpNotCounted = false;
            }
        }
    }