Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        won          = false;
        xpNotCounted = true;
        enemiesGameObjects.Clear();
        enemiesScripts.Clear();
        playerTurn = true;

        enemiesAmount = Enemies.Length;
        GameObject player = Instantiate(PlayerPrefab, PlayerTransform);

        playerObject = player;
        playerScript = player.GetComponent <PlayerBattleScript>();
        switch (enemiesAmount)
        {
        case 1:
        case 3:
            enemyTransforms = EnemiesTransforms3;
            break;

        case 2:
            enemyTransforms = EnemiesTransforms2;
            break;

        default:
            throw new Exception("EnemiesAmount invalid");
        }

        for (int i = 0; i < enemiesAmount; i++)
        {
            GameObject enemy;
            if (Enemies[i].MageType == MageType.Prince)
            {
                enemy = Instantiate(PrincePrefab, enemyTransforms[i]);
            }
            else
            {
                enemy = Instantiate(MagePrefab, enemyTransforms[i]);
            }
            EnemyBattleScript enemyScript = enemy.GetComponent <EnemyBattleScript>();
            enemiesGameObjects.Add(enemy);
            enemiesScripts.Add(enemyScript);
        }

        for (int i = 0; i < enemiesAmount; i++)
        {
            GameObject        enemy       = enemiesGameObjects[i];
            EnemyBattleScript enemyScript = enemy.GetComponent <EnemyBattleScript>();
            Canvas            canvas      = enemyTransforms[i].gameObject.GetComponentInChildren <Canvas>();
            SlidingBar        slidingBar  = enemyTransforms[i].gameObject.GetComponentInChildren <SlidingBar>();
            enemyScript.Init(Enemies[i].Level, Enemies[i].MageType, enemiesGameObjects.ToArray(), slidingBar, canvas);
        }

        alive = new bool[enemiesAmount];
        for (int i = 0; i < alive.Length; i++)
        {
            alive[i] = true;
        }

        playerScript.SetEnemiesGameObjects(enemiesGameObjects.ToArray());

        battleUIScript = battleUIObject.GetComponent <BattleUIController> ();
        battleUIScript.SetBattleScript(playerScript);

        battleUIScript.SetEnemiesGameObjects(enemiesGameObjects.ToArray());

        healthBar.SetMaxValue(playerEntity.Stats.MaxHealth);
    }