Esempio n. 1
0
    public void SkillCommand(int index)
    {
        int skillIndex = userPartyData[currentPlayerIndex].skill;

        curActionIndex = skillIndex;
        currentAction  = BattleManager.BtAction.Skill;
        SkillBase curSkill = DataManager.GetInstance().GetSkillData(skillIndex);

        uiController.SetActionText(currentPlayerIndex, curSkill.name);

        switch (curSkill.targetType)
        {
        case TargetType.SingleEnemy:
            uiController.showIndicator(true, targetIndices);
            uiController.EnemyTargetActive(true);
            break;

        case TargetType.AllEnemy:
            targetIndices = new int[enemyPartyData.Length];
            for (int i = 0; i < enemyPartyData.Length; i++)
            {
                targetIndices[i] = i + 5;
            }
            uiController.CommandPanelActive(false);
            makeBattleAction();

            resetActionData();
            break;

        case TargetType.SingleAlli:
            targetIndices = new int[1] {
                0
            };
            break;

        case TargetType.AllAlli:
            break;
        }
    }