public void KeyCheckForToBattle(string key, string KeyOne, string KeyTwo) { if (key == "ударить" && KeyTwo == "мечом" || key == "поставить" && KeyTwo == "блок" || key == "воспользоваться" && KeyTwo == "магией" || key == "натянуть" && KeyTwo == "тетиву" || key == "sword" && KeyTwo == "attack" || key == "put" && KeyTwo == "block" || key == "attack" && KeyOne == "with" && KeyTwo == "magic" || key == "pull" && KeyOne == "the" && KeyTwo == "bow") { inputManager.DisplaysRoomInformationOnTheDisplay(); battleScript.InputActions(key, KeyOne, KeyTwo); } else { battleScript.SDFASF(); battleScript.IfThePlayerHasNotEnteredTheSecondKey(); } }