public void KeyCheckForToBattle(string key, string KeyOne, string KeyTwo)
 {
     if (key == "ударить" && KeyTwo == "мечом" ||
         key == "поставить" && KeyTwo == "блок" ||
         key == "воспользоваться" && KeyTwo == "магией" ||
         key == "натянуть" && KeyTwo == "тетиву" ||
         key == "sword" && KeyTwo == "attack" ||
         key == "put" && KeyTwo == "block" ||
         key == "attack" && KeyOne == "with" && KeyTwo == "magic" ||
         key == "pull" && KeyOne == "the" && KeyTwo == "bow")
     {
         inputManager.DisplaysRoomInformationOnTheDisplay();
         battleScript.InputActions(key, KeyOne, KeyTwo);
     }
     else
     {
         battleScript.SDFASF();
         battleScript.IfThePlayerHasNotEnteredTheSecondKey();
     }
 }