public uint Execute(PacketDistributed ipacket)
        {
            GC_FIGHT packet = (GC_FIGHT)ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            BattleProxy proxy = GameFacade.GetProxy <BattleProxy>();

            BattleProxy.SetFightInfor(proxy.FightInfor, packet);
            EventManager.GetInstance().SendEvent(EventId.ReceiveFight, packet);
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }