public uint Execute(PacketDistributed ipacket)
        {
            GC_BATTLEINFOR packet = (GC_BATTLEINFOR )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            BattleProxy proxy = GameFacade.GetProxy <BattleProxy>();

            BattleProxy.SetBattleInfor(proxy.BattleInfor, packet);
            EventManager.GetInstance().SendEvent(EventId.ReceiveBattleInfor, packet);
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }