public uint Execute(PacketDistributed ipacket) { GC_FIGHT packet = (GC_FIGHT)ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic BattleProxy proxy = GameFacade.GetProxy <BattleProxy>(); BattleProxy.SetFightInfor(proxy.FightInfor, packet); EventManager.GetInstance().SendEvent(EventId.ReceiveFight, packet); return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }