public IEnumerator FadeOut(params object[] list)
    {
        float  duration = System.Convert.ToSingle(list[0]);
        float  dummy    = System.Convert.ToSingle(list[1]);
        string aniType  = System.Convert.ToString(list[2]);

        Actor.AniType eAniType = m_Owner.GetAniType(aniType);

        m_Owner.PlayAnimation(eAniType);
        yield return(m_Owner.HeroAlphaFade(duration));
    }