public IEnumerator FadeOut(params object[] list) { float duration = System.Convert.ToSingle(list[0]); float dummy = System.Convert.ToSingle(list[1]); string aniType = System.Convert.ToString(list[2]); Actor.AniType eAniType = m_Owner.GetAniType(aniType); m_Owner.PlayAnimation(eAniType); yield return(m_Owner.HeroAlphaFade(duration)); }