private void OnTriggerEnter(Collider other) { if (other.transform.parent.CompareTag("Player")) { BaseUnit target = other.transform.parent.gameObject.GetComponent <BaseUnit>(); target.Attacked(1); UnitDestroy(); } }
private void OnTriggerEnter(Collider other) { if (other.transform.parent.CompareTag("Enemy")) { HitParticle(); BaseUnit targetObject = other.transform.parent.gameObject.GetComponent <BaseUnit>(); targetObject.Attacked(1); Attacked(1); } }
private void OnTriggerEnter(Collider other) { if (other.transform.parent.CompareTag(targetName)) { BaseUnit target = other.transform.parent.gameObject.GetComponent <BaseUnit>(); target.Attacked(damage); hp -= 1f; if (hp <= 0f) { UnitDestroy(); } } }